All good thinkers and writers go through a process of finding and using sources to inform their thinking.
If I have seen further than others, it is by standing upon the shoulders of giants.
—Isaac Newton
For instance, author Jane McGonigal writes about video games and how we can use them to solve serious problems in the real world. One of the things video games do very well is urge us to play more, and in her book Reality Is Broken: Why Games Make Us Better and How They Can Change the World, McGonigal explores how we might harness that power. The question is, how do video games motivate us? To answer that, McGonigal considered the work of several psychologists, including research that Sonja Lyubomirsky reported in her book The How of Happiness. Here’s a passage from that book; as you read it, think about how Lyubomirsky’s ideas might apply to the realm of video games.
The media are constantly telling us about the latest newfangled strategy shown to “really” work in boosting health and well-
Now, let’s examine how McGonigal draws on Lyubomirsky’s ideas and uses them to inform her argument about video games, specifically World of Warcraft (WoW):
When you’re on a WoW quest, there’s never any doubt about what you’re supposed to do or where or how. It’s not a game that emphasizes puzzle solving or trial-
Why do we crave this kind of guaranteed productivity? In The How of Happiness, Sonja Lyubomirsky writes that the fastest way to improve someone’s everyday quality of life is to “bestow on the person a specific goal, something to do and to look forward.” When a clear goal is attached to a specific task, she explains, it gives us an energizing push, a sense of purpose. That’s why receiving more quests every time we complete one in World of Warcraft is more of a reward than the experience points and the gold we’ve earned. Each quest is another clear goal with actionable steps.
Lyubomirsky may not be writing about video games per se, but her research on the relationship between goals and personal satisfaction lends authority to McGonigal’s analysis of how video games motivate players. Could McGonigal have made her point without citing this source? Certainly, but bringing in an expert adds credibility and shows that McGonigal is an active participant in a scholarly and ongoing conversation on her topic.
Notice how McGonigal uses this source—
provide context and acknowledge the source
incorporate smoothly into a sentence
add commentary