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Section 1 What Is a Network Good?
14.1 Networks connect various entities with one another. They can include:
Physical networks: Structures connected by fiber optics, satellites, or other physical connections.
Virtual networks: Connect groups of people using the same type or brand of good.
Social networks: Connect people within a virtual network, such as Facebook or LinkedIn.
Network goods are either produced within a network, or depend on a network for their existence.
14.2 Every new user of a social media app increases the value of the network to every existing user and potential user, generating a network externality. When these external benefits are taken into account in the decision making by individuals and firms, they are referred to as network effects.
Section 2 Demand Curve for a Network Good
14.3 Networks typically involve high fixed costs and therefore are produced in large increments, such as adding a new wireless tower that can serve many customers. This leads to a network demand curve.
Deriving a Network Demand Curve
A network begins with a vertical short-
14.4 Two Opposing Effects on Prices in a Network
Network effect: Puts upward pressure on prices as output increases.
Price effect: Puts downward pressure on prices as output increases.
A network demand curve has upward-
Upward-
Downward-
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Section 3 Market Equilibrium for a Network Good
14.5 A network demand curve contains a tipping point (or critical mass), defined as the level of output that allows a network to expand further without significant effort by producers. When a tipping point is reached, the power of network effects propels the demand for a network good to a higher equilibrium point. This is referred to as a virtuous cycle. If a network good fails to reach its tipping point or falls below its tipping point, a vicious cycle can result as customers leave the network, further decreasing the value of the network to other users.
Section 4 Competition and Market Structure for Network Goods
14.6 Firms engage in a variety of marketing strategies to increase the likelihood of entering a virtuous cycle or to avoid entering a vicious cycle. The pressure to gain and retain customers is enhanced by the low marginal cost of production, which makes customers more valuable the longer they use a firm’s product.
Common strategies used by firms include:
Teaser strategies
Lock-
Market segmentation by versioning (intertemporal pricing, peak-
Section 5 Should Network Goods Be Regulated?
14.7 Network effects allow successful firms to achieve significant market power, sometimes even a monopoly. To prevent firms from exploiting their market power, governments turn to regulation as a way to limit the abuse of market power.
Poor regulation can sometimes be worse than no regulation. Regulation is not always necessary when the costs of regulation exceed its benefits. The potential of competition itself can prevent monopolies from exploiting their market power.
14.8 Interconnection is a common requirement in the regulation of network industries, in which firms are required to give competitors access to each other’s essential facilities, such as telephone wires that allow for DSL broadband service.