Chapter 15 Exercises

Chapter 15 Exercises

15.1 Two-Person Total-Conflict Games: Pure Strategies

Consider the following five two-person total-conflict games, in which the payoffs represent gains to the row Player I and losses to the column Player II.

Question 15.33

1.

1.

(a) This game has a saddlepoint.

(b) The maximin strategy is row 1; the minimax strategy is column 2; the value is 5.

(c) Row 2 is dominated; column 1 is dominated.

Question 15.34

2.

Question 15.35

3.

3.

(a) This game does not have a saddlepoint.

(b) The maximin strategies are rows 1 and 2, as the row minima are equal; the minimax strategy is column 1.

(c) There are no dominated strategies.

Question 15.36

4.

Question 15.37

5.

  1. Which games have saddlepoints?
  2. Find the maximin strategy of Player I, the minimax strategy of Player II, and the value for the games given in part (a).
  3. List strategies in these games that the players should avoid because the resulting payoffs are worse than the payoffs for some alternative strategy.

5.

(a) This game has a saddlepoint.

(b) The maximin strategy is row 3; the minimax strategy is column 3; the value is −20.

(c) None of Player I’s row strategies are dominated; Player II’s column 3 dominates both columns 1 and 2.

Question 15.38

6. If a player has two strategies in a game and one is dominated, must the other strategy be dominant? Why?

Question 15.39

7. If a player has more than two strategies in a game and one is dominated, it is possible that no single strategy is dominant. Fill in the payoffs in the following two-person zero-sum game in which Player I can choose between Top, Middle, and Bottom and Player II can choose between Left and Right so that both Top and Middle dominate Bottom, but neither Top nor Middle is dominant.

Player II
Left Right
Player I Top
Middle
Bottom 2 2

7.

Answers will vary. For example, payoffs of 4, 3, 3, and 4 for (Top, Left), (Top, Right), (Middle, Left), and (Middle, Right) give the desired property.

15.2 Two-Person Total-Conflict Games: Mixed Strategies

Determine the value of the following two games of a kicker versus a goalie. As in the chapter, the kicker can kick the ball to the goalie’s left or to the goalie’s right and the goalie can guess left or right. The kicker’s success rates are given in the game matrix for each problem.

Question 15.40

8.

Goalie
Left Right
Kicker Goalie’s Left 0.25 0.8
Goalie’s Right 0.7 0.25

Question 15.41

9.

Goalie
Left Right
Kicker Goalie’s Left 0.1 0.8
Goalie’s Right 0.8 0.25

9.

The value of the game is , or 0.492. This is achieved by the kicker kicking the ball to the goalie’s left with probability and to the goalie’s right with probability , and by the goalie diving to the left with probability and to the right with probability .

Question 15.42

image 10. It is possible for a player’s pure strategy to be dominated by a mixed strategy. For the following game, Player I’s strategy of playing Top and Middle, each with probability 1/2, dominates the pure strategy of playing Bottom. Calculate the expected value for each of these strategies against Player II playing the pure strategies Left and Right. Use your answer to explain why Bottom is dominated by the mixed strategy.

Player II
Left Right
Player I Top 2 8
Middle 8 2
Bottom 4 4

660

Question 15.43

11. In the following game of batter-versus- pitcher in baseball, the batter’s batting averages are given in the game matrix. The batter tries to maximize his batting average, while the pitcher tries to minimize the batter’s batting average; this is a zero-sum game. The pitcher decides between throwing a fastball or a knuckleball. When the batter is in the batter’s box, he guesses which pitch is coming (either a fastball or a knuckleball). If he guesses correctly, then his batting average goes up. For example, it is easier for him to hit a fastball when he correctly guesses that one is coming. However, if he guesses incorrectly, then his batting average goes down. If the pitcher and the batter follow their mixed-equilibrium strategies, what will the batter’s batting average be?

image
Pitcher
Fastball Knuckleball
Batter Fastball 0.400 0.200
Knuckleball 0.200 0.250

11.

The batter’s batting average at equilibrium is 0.240.

Question 15.44

12. A businessperson has the choice of either not cheating on his income tax or cheating and making $1000 if not audited. If caught cheating, he will pay a fine of $2000 in addition to the $1000 he owes. He feels good if he does not cheat and is not audited (worth $100). If he does not cheat and is audited, he evaluates this outcome as -$100 (for the lost day). Viewing the game as a two-person zero-sum game between the businessperson and the tax agency, what are the optimal mixed strategies for each player and the value of the game?

Question 15.45

13. In American football, if a team tries for a 2-point conversion, then the ball is placed on the 2-yard line and the team has one play to try to get into the end zone. The quarterback can decide to run the ball or pass it. Similarly, the other team can commit itself to defend more heavily against a run or a pass. This can be modeled as a zero-sum matrix game, in which the payoffs are the probabilities of getting in the end zone and earning the 2 points. Find the value of the game.

image
Defense
Run Pass
Offense Run 0.4 0.65
Pass 0.75 0.3

13.

The value of the game is 0.525.

Question 15.46

14. Refer to Exercise 13 to answer the following two questions.

  1. Football teams use “signs” to pass information from the coaches on the sideline to the quarterback on the field. Assume that the defensive team has stolen the offensive team’s signs and knows with certainty that the Offense will Run the ball. What should the Defense do?
  2. Assume that one of the players on the Defense used to play on the opposing team. He believes that he knows their signs, but he isn’t certain. He is 70% percent confident that the Offense will Pass the ball. What is the Defense’s optimal play against a mixed strategy of 70% Pass and 30% Run?

Question 15.47

15. You have the choice of either parking illegally on the street or parking in the lot and paying $16. Parking illegally is free if the police officer is not patrolling, but you receive a $40 parking ticket if she is. However, you are peeved when you pay to park in the lot on days when the officer does not patrol, and you are willing to assess this outcome as costing $32 ($16 for parking plus $16 for your time, inconvenience, and grief). It seems reasonable to assume that the police officer ranks her preferences in the order (1) giving you a ticket, (2) not patrolling with you parked in the lot, (3) patrolling with you in the lot, and (4) not patrolling with you parked illegally.

  1. Describe this as a matrix game, assuming that you are playing a zero-sum game with the officer.
  2. Solve this matrix game for its optimal mixed strategies and its value.
  3. image Discuss whether it is reasonable or not to HÉP assume that this game is zero-sum.
  4. Assuming that you play this parking game each working day of the year, how do you implement an optimal mixed strategy?

15.

(a)

Officer Does Not Patrol Officer Patrols
You park in street 0 −$40
You park in lot −$32 −$16

(b) Your optimal mixed strategy: ; officer’s optimal mixed strategy: ; value: −$22.86

(c) It is unlikely that the officer’s payoffs are the opposite of yours.

(d) Answers will vary.

Question 15.48

16. Describe how a pure strategy for a player in a matrix game can be considered as merely a special case of a mixed strategy.

Question 15.49

image 17. Describe in detail one pure strategy for the player who moves first in the game of tic-tac-toe. This strategy must tell how to respond to all possible moves of the other player. (Hint: You may wish to make use of the symmetry in the grid in this game; that is, there are one “center” box, four “corner” boxes, and four “side” boxes.)

Is your strategy optimal in the sense that it will guarantee the first player a tie (and possibly a win) in the game?

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17.

(a) Answers will vary.

(b) An optimal strategy will guarantee a tie.

Question 15.50

18. In the Matching Pennies example, consider the case where Player I favors heads over tails . For example, assume that Player I plays three-fourths of the time and only one-fourth of the time—a nonoptimal mixed strategy. What should Player II do if he knows this?

Question 15.51

19. Assume in the matching game of Example 5 that Player II is using the nonoptimal mixed strategy ; that is, he is playing and with the same frequency. What should Player I do in this case if she knows this?

19.

She should always play row 1. Her expected value under row 1 is , while her expected value under row 2 is .

Question 15.52

20. You plan to manufacture a new product for sale next year, and you can decide to make either a small quantity, in anticipation of a poor economy and few sales, or a large quantity, hoping for brisk sales. Your expected profits are indicated in the following table.

Economy
Poor Good
Quantity Small $500,000 $300,000
Large $100,000 $900,000

If you want to avoid risk and believe that the economy is playing an optimal mixed strategy against you in a two-person zero-sum game, then what is your optimal mixed strategy and the resulting expected value? Discuss some alternative ways to go about making your decision.

Question 15.53

image 21. Consider the following poker game with two players, I and II. Each antes $1. Each player is dealt either a high card or a low card , with probability 1/2. Player I then folds or bets $1. If Player I bets, then Player II either folds, calls, or raises $1. Finally, if II raises, Player I either folds or calls.

Most choices by the players are rather obvious, at least to anyone who has played poker: If either player holds , that player always bets or raises if he or she gets the choice. The question remains of how often one should bluff—that is, continue to play (by calling or raising) while holding a low card in the hope that one’s opponent also holds a low card.

This poker game can be represented by the following matrix game, in which the payoffs are the expected winnings for Player I (depending on the random deal) and the dominated strategies have been eliminated.

Player II (when holding L)
Folds Calls Raises
Player I (when holding L) Folds initially −0.25 0 0.25
Bets first, folds later 0 0 −0.25
Bets first, calls later −0.25 −0.25 0
  1. Are there any strategies in this matrix game that a player should avoid?
  2. Solve this game.
  3. Which player is in the more favored position?

21.

(a) “Bet, then call"should be avoided by Player I.

(b) Player I ; Player II: ; value

(c) Player II

Question 15.54

22. Considering the scenario described in Exercise 21, should either of the players ever bluff?

Question 15.55

23. If Person threatens Person but does not intend to carry out his or her threat, we say he or she is bluffing. When is such a bluff rational?

23.

When succeeds in inducing to think that the threat is real and, as a consequence, defers to the threatener—without the threat being carried out.

Question 15.56

image 24. (a) Describe in detail one pure strategy for the player who moves second in the game of tic-tac-toe.

(b) Is your strategy in part (a) optimal in the sense that it will guarantee the second player a tie (and possibly a win) in the game?

Question 15.57

25. On an overcast morning, deciding whether to carry your umbrella can be viewed as a game between yourself and nature as follows:

Weather
Rain No rain
You Carry umbrella Stay dry Lug umbrella
Leave it home Get wet Hands free

Let’s assume that you are willing to assign the following numerical payoffs to these outcomes, and that you are also willing to make decisions on the basis of expected values (i.e., average payoffs):

662

  1. If the weather forecast says there is a 50% chance of rain, should you carry your umbrella or not? What if you believe there is a 75% chance of rain?
  2. If you are conservative and wish to protect against the worst case, what pure strategy should you pick?
  3. If you are rather paranoid and believe that nature will pick an optimal strategy in this two-person zero-sum game, what strategy should you choose?
  4. Another approach to this decision problem is to assign payoffs to represent what your regret will be after you know nature’s decision. In this case, each such payoff is the best payoff you could have received under that state of nature, minus the corresponding payoff in the previous table.
Weather
Rain No rain
You Carry umbrella
Leave it home

What strategy should you select if you wish to minimize your maximum possible regret?

25.

(a) 50% chance of rain: leave umbrella; 75% chance of rain: carry umbrella

(b) Carry umbrella

(c) Saddlepoint at"carry umbrella"and"rain,"giving value −2

(d) Leave umbrella

15.3 Partial-Conflict Games

Consider the following five two-person variable-sum games. Discuss the players’ possible behavior when these games are played in a noncooperative manner (with no prior communication or agreements). The first payoff is to the row player; the second, to the column player. Are the Nash equilibria in these games sensible? Why or why not?

Question 15.58

26.

Player II
Player I (4, 4) (1, 3)
(3, 1) (2, 2)

Question 15.59

27. Battle of the sexes:

She buys a ticket for:
Boxing Ballet
He buys a ticket for: Boxing (4, 3) (2, 2)
Ballet (1, 1) (3, 4)

27.

There are two equilibria: (Boxing, Boxing) and (Ballet, Ballet). These are sensible equilibrium outcomes, but they require some coordination between the two players.

Question 15.60

28.

Player II
Player I (2, 1) (4, 2)
(1, 4) (3, 3)

Question 15.61

29.

Player II
Player I (2, 4) (4, 3)
(1, 2) (3, 1)

29.

The outcome (row 1, column 1) is an equilibrium. This is sensible because row 1 dominates row 2 and column 1 dominates column 2.

Question 15.62

30.

Player II
Player I (3, 4) (2, 3)
(1, 2) (4, 1)

Question 15.63

image 31. In Exercise 26, players maximize their possible gains by choosing their first strategies, but they minimize their possible losses by choosing their second strategies. Which strategy would you choose, and why?

31.

Your choice will depend on whether you put more value on obtaining a payoff of 4 while avoiding a payoff of 1 by choosing your first strategy, or “playing it safe” by never doing worse than a payoff of 2, and sometimes obtaining a payoff of 3, by choosing your second strategy.

Question 15.64

image 32. Assume that two countries in an arms race assign points to all their own weapons so that the total for each is 1000. Each side can then designate weapons of the other side, totaling 100 points, that must be eliminated in the next year, thereby effecting a 10% reduction. Would these countries have any reason to lie about how they value their own weapons? Is this procedure practical as an arms-reduction scheme?

15.4 Mechanism Design and Larger Games

Question 15.65

33. In Example 9 (page 644), Anneliese, Binh, and Charlie valued a stamp at $300, $200, and $100, respectively. Although it is a weakly dominant strategy for each player to bid his or her true valuation of the stamp under a Vickrey auction, there are many other equilibrium bids besides ($300, $200, $100). Determine which, if any, of the following bids are equilibrium bids for the stamp: ($250, $50, $50), ($150, $100, $50), and ($400, $299, $1).

33.

($250, $50, $50) is an equilibrium. Anneliese receives the stamp and pays $50. She cannot pay less for the stamp. If Binh or Charlie were to receive the stamp, then either would have to pay Anneliese’s bid of $250, which exceeds each of their values of the stamp. ($150, $100, $50) is not an equilibrium. If Anneliese’s and Charlie’s bids are held at their respective values, then Binh would prefer to bid $151; he would receive the stamp and pay $150. ($400, $299, $1) is an equilibrium. Anneliese receives the stamp and pays $299; she cannot pay less. If Binh or Charlie were to receive the stamp, then either would have to pay Anneliese’s bid of $400, which exceeds each of their values of the stamp.

Question 15.66

34. There are other auction formats besides the second- price, or Vickrey, auction considered in Example 9. In a first-price auction, the highest bidder gets the item and pays his or her bid for the item. Explain why it would not be an equilibrium for Anneliese, Binh, and Charlie to bid their true valuations of $300, $200, and $100, respectively, for the stamp if a first-price auction were used in Example 9. (In a first-price auction, every player submits a bid at the same time and the person who bids the highest gets the item for his or her bid.)

Question 15.67

35. Players Odd and Even play Low Person Wins, the rules of which are as follows:

  1. Odd announces an odd number between 1 and 5 (inclusive).
  2. Independently, Even announces an even number between 2 and 6 (inclusive).
  3. Whoever announces the lower number gets twice this number as its payoff.
  4. Whoever announces the higher number gets the lower number as its payoff.

663

What is the Nash equilibrium of this game, based on the successive elimination of dominated strategies? Is there another Nash equilibrium? What are the similarities and differences between this game and the Prisoners’ Dilemma?

35.

The associated matrix is

Even Player
2 4 6
1 (2, 1) (2, 1) (2, 1)
Odd Player 3 (2, 4) (6, 3) (6, 3)
5 (2, 4) (4, 8) (10, 5)

Even always does better playing 4 instead of 6. So, 6 is weakly dominated by 4. Once 6 is eliminated, Odd always prefers 3 to 1 and 3 to 5. So 1 and 5 are eliminated. After these eliminations, Even prefers playing 2 to 4. This yields the outcome of Odd playing 3 and Even player 2 as an equilibrium with payoffs of (2, 4). Another equilibrium has Odd playing 1 and Even playing 2. This game is similar to the Prisoners’ Dilemma because both players can do better by playing nonequilibrium strategies (e.g., when Odd plays 5 and Even plays 6). It is different from the Prisoners’ Dilemma because, although an outcome with the lowest payoff is an equilibrium, there is another equilibrium with a better payoff for Even.

Question 15.68

image 36. Return to the sequential model of Chicken from Skills Check 32. Use a game tree to model the situation in which Driver 2 goes first. Does the analysis change from your analysis in Skills Check 32?

Question 15.69

image 37. In a sequential duel, why will the first player to act in a truel shoot in the air (if this option is allowed by the rules)? Is this choice optimal if a second player should succeed in firing in the air at the same time?

37.

In the sequential duel, the ^irst player will shoot in the air because if the first player shoots another player, then he or she becomes the lone target for the remaining player. This choice is not optimal if the second player shoots in the air simultaneously. It would be better for Player 1 to shoot Player 3 instead so that Player 3 cannot shoot Player 1.

Question 15.70

38. In a sequential truel with no firing in the air allowed, suppose , who hates , goes first; , who hates , goes second; , who hates , goes third. (If a player fires, he will shoot only his antagonist—the player he hates.)

  1. Which player is in the best position, and why?
  2. Does the outcome change if hates rather than ?

Answer these questions (1) if each player can take only one turn (if alive), and (2) if, after one round, the game continues (if there is more than one player alive) and each player can take more than one turn.

15.5 Using Game Theory

Question 15.71

image 39. Find a two-person zero-sum game with a saddlepoint in which the successive elimination of dominated strategies does not lead to the saddlepoint. (Hint: Restrict yourself to games. Can you construct such a game that has a saddlepoint but for which no strategies are dominated?)

39.

The following zero-sum game has no weakly dominated strategies.

Player 1’s maximin strategy is to play row 2, while Player 2’s minimax strategy is to play column 2. However, no row or column can be eliminated by the successive deletion of dominated strategies.

Question 15.72

40. Consider a free-rider problem in which two bus riders can choose to pay their fares or not. As long as at least one player pays his or her fare, then the bus continues to operate—though the rider who pays will have to pay twice as much for a ride. Each player ranks the outcomes from best to worst as follows:

  • 4: Ride the bus for free and have the other player pay double.
  • 3: Pay to ride the bus and have the other player pay his or her fare, too.
  • 2: Pay to ride the bus and have the other player ride free.
  • 1: The bus stops operating.

This game is modeled by the following matrix. Use it to analyze the optimal behavior. Does this game share payoffs with any other game considered in this chapter?

Rider 2
Pay Fare Ride Free
Rider 1 Pay Fare (3, 3) (2, 4)
Ride Free (4, 2) (1, 1)

Chapter Review

Question 15.73

41. Every zero-sum game may be written using ordinal payoffs as used for the partial-conflict games analyzed in this chapter. Return to Example 1 (page 623) and change the payoffs to ordinal payoffs—remember to include payoffs for both Mark and Lisa. Do Mark’s and Lisa’s decisions to choose the Suburban hospital and the 8 A.M. to 4 P.M. shift remain an equilibrium? Explain, using ordinal payoffs.

41.

The zero-sum payoff matrix from Example 1 has been transformed below by using ordinal payoffs.

(2, 7) (3, 6) (1, 8)
(6, 3) (5, 4) (7, 2)
(8, 1) (2, 7) (4, 5)

The (Suburban, 8 A.M.–4 P.M. shift) outcome is still an equilibrium. Mark has no incentive to change the hospital location (the row) because payoffs of 2 and 3 are the other two payoffs in column 2. Lisa has no incentive to switch the shift schedule because she would receive payoffs of 2 or 3, instead of the 4 for the 8 A.M. to 4 P.M. shift.

Question 15.74

42. Would a similar approach to Exercise 41 work for the kicker-goalie game of Example 3 (page 629)? Explain.

Question 15.75

image 43. Use a game tree to model the Prisoners’ Dilemma in Table 15.9. Does your analysis depend on which country chooses to act first? Explain.

43.

No, the analysis does not depend on which country goes first. This is the case because is a dominant strategy.