The Development of the Internet and the Web

From its humble origins as a military communications network in the 1960s, the Internet became increasingly interactive by the 1990s, allowing immediate two-way communication and one-to-many communication. By 2000, the Internet was a multimedia source for both information and entertainment as it quickly became an integral part of our daily lives. For example, in 2000, about 50 percent of American adults were connected to the Internet; by 2014, about 87 percent of American adults used the Internet.6

The Birth of the Internet

The Internet originated as a military-government project, with computer time-sharing as one of its goals. In the 1960s, computers were relatively new, and there were only a few of the expensive, room-sized mainframe computers across the country for researchers to use. The Defense Department’s Advanced Research Projects Agency (ARPA) developed a solution to enable researchers to share computer processing time starting in the late 1960s. This original Internet—called ARPAnet and nicknamed the Net—enabled military and academic researchers to communicate on a distributed network system (see Figure 2.1). First, ARPA created a wired network system in which users from multiple locations could log into a computer whenever they needed it. Second, to prevent logjams in data communication, the network used a system called packet switching, which broke down messages into smaller pieces to more easily route them through the multiple paths on the network before reassembling them on the other end.

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Figure 2.1: FIGURE 2.1DISTRIBUTED NETWORKSIn a centralized network (a), all the paths lead to a single nerve center. Decentralized networks (b) contain several main nerve centers. In a distributed network (c), which resembles a net, there are no nerve centers; if any connection is severed, information can be immediately rerouted and delivered to its destination. But is there a downside to distributed networks when it comes to the circulation of network viruses?Data from: Katie Hafner and Matthew Lyon, Where Wizards Stay Up Late (New York: Simon & Schuster, 1996).
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The Internet, Digital Media, and Media Convergence
Image courtesy of the Advertising Archives (left); Courtesy of the National Center for Supercomputing Applications and the Board of Trustees of the University of Illinois (center); © Danny Moloshok/Reuters/Corbis (right)

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Ironically, one of the most hierarchically structured and centrally organized institutions in our culture—the national defense industry—created the Internet, possibly the least hierarchical and most decentralized social network ever conceived. Each computer hub in the Internet has similar status and power, so nobody can own the system outright, and nobody has the power to kick others off the network. There isn’t even a master power switch, so authority figures cannot shut off the Internet—although as we will discuss later, some nations and corporations have attempted to restrict access for political or commercial benefit.

To enable military personnel and researchers involved in the development of ARPAnet to better communicate with one another from separate locations, an essential innovation during the development stage of the Internet was e-mail. It was invented in 1971 by computer engineer Ray Tomlinson, who developed software to send electronic mail messages to any computer on ARPAnet. He decided to use the @ symbol to signify the location of the computer user, thus establishing the “login name@host computer” convention for e-mail addresses.

At this point in the development stage, the Internet was primarily a tool for universities, government research labs, and corporations involved in computer software and other high-tech products to exchange e-mail and to post information. As the use of the Internet continued to proliferate, the entrepreneurial stage quickly came about.

The Net Widens

From the early 1970s until the late 1980s, a number of factors (both technological and historical) brought the Net to the entrepreneurial stage, in which it became a marketable medium. The first signal of the Net’s marketability came in 1971 with the introduction of microprocessors, miniature circuits that process and store electronic signals. This innovation facilitated the integration of thousands of transistors and related circuitry into thin strands of silicon along which binary codes traveled. Using microprocessors, manufacturers were eventually able to introduce the first personal computers (PCs), which were smaller, cheaper, and more powerful than the bulky computer systems of the 1960s. With personal computers now readily available, a second opportunity for marketing the Net came in 1986, when the National Science Foundation developed a high-speed communications network (NSFNET) designed to link university research computer centers around the country and also encourage private investment in the Net. This innovation led to a dramatic increase in Internet use and further opened the door to the widespread commercial possibilities of the Internet.

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COMMODORE 64 This advertisement for the Commodore 64, one of the first home PCs, touts the features of the computer. Although it was heralded in its time, today’s PCs far exceed its abilities.
Image courtesy of the Advertising Archives

In the mid-1980s, fiber-optic cable became the standard for transmitting communication data speedily. Featuring thin glass bundles of fiber capable of transmitting thousands of messages simultaneously (via laser light), fiber-optic cables began replacing the older, bulkier copper wire used to transmit computer information. This development made the commercial use of computers even more viable than before. With this increased speed, few limits exist with regard to the amount of information that digital technology can transport.

With the dissolution of the Soviet Union in the late 1980s, the ARPAnet military venture officially ended. By that time, a growing community of researchers, computer programmers, amateur hackers, and commercial interests had already tapped into the Net, creating tens of thousands of points on the network and the initial audience for its emergence as a mass medium.

The Commercialization of the Internet

The introduction of the World Wide Web and the first Web browsers, Mosaic and Netscape, in the 1990s helped transform the Internet into a mass medium. Soon after these developments, the Internet quickly became commercialized, leading to battles between corporations vying to attract the most users, and others who wished to preserve the original public, nonprofit nature of the Net.

The World Begins to Browse

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WEB BROWSERS The GUI (graphical user interface) of the World Wide Web changed overnight with the release of Mosaic in 1993. As the first popular Web browser, Mosaic unleashed the multimedia potential of the Internet. Mosaic was the inspiration for the commercial browser Netscape, which was released in 1994.
Courtesy of the National Center for Supercomputing Applications and the Board of Trustees of the University of Illinois.

Prior to the 1990s, most of the Internet’s traffic was for e-mail, file transfers, and remote access of computer databases. The World Wide Web (or the Web) changed all that. Developed in the late 1980s by software engineer Tim Berners-Lee at the CERN particle physics lab in Switzerland to help scientists better collaborate, the Web was initially a text data-linking system that allowed computer-accessed information to associate with, or link to, other information no matter where it was on the Internet. Known as hypertext, this data-linking feature of the Web was a breakthrough for those attempting to use the Internet. HTML (hypertext markup language), the written code that creates Web pages and links, is a language that all computers can read, so computers with different operating systems, such as Windows or Macintosh, can communicate easily. The Web and HTML allow information to be organized in an easy-to-use nonlinear manner, making way for the next step in using the Internet.

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The release of Web browsers—the software packages that help users navigate the Web—brought the Web to mass audiences. In 1993, computer programmers led by Marc Andreessen at the National Center for Supercomputing Applications (NCSA) at the University of Illinois in Urbana-Champaign released Mosaic, the first window-based browser to load text and graphics together in a magazine-like layout, with attractive fonts and easy-to-use back, forward, home, and bookmark buttons at the top. In 1994, Andreessen joined investors in California’s Silicon Valley to introduce a commercial browser, Netscape. As USA Today wrote that year, this “new way to travel the Internet, the World Wide Web,” was “the latest rage among Net aficionados.”7 The Web soon became everyone else’s rage, too, as universities and businesses, and later home users, got connected.

As the Web became the most popular part of the Internet, many thought that the key to commercial success on the Net would be through a Web browser. In 1995, Microsoft released its own Web browser, Internet Explorer, and within a few years, Internet Explorer—strategically bundled with Microsoft operating system software—overtook Netscape as the most popular Web browser. Today, Chrome and Firefox are the top browsers, with Internet Explorer, Safari, and Opera as the leading alternatives.

Users Link in through Telephone and Cable Wires

In the first decades of the Internet, most people connected to “cyberspace” through telephone wires. AOL (formerly America Online) began connecting millions of home users in 1985 to its proprietary Web system through dial-up access, and quickly became the United States’ top Internet service provider (ISP). AOL’s success was so great that by 2001, the Internet start-up bought the world’s largest media company, Time Warner—a deal that shocked the industry and signaled the Internet’s economic significance as a vehicle for media content. As broadband connections, which can quickly download multimedia content, became more available (about 70 percent of all American households had such connections by 2014), users moved away from the slower telephone dial-up ISP service (AOL’s main service) to high-speed service from cable, telephone, or satellite companies.8 By 2007, both AT&T (offering DSL and cable broadband) and Comcast (cable broadband) surpassed AOL in numbers of customers. Today, other major ISPs include Verizon, Time Warner Cable, Cox, and Charter. These are accompanied by hundreds of local services, many offered by regional telephone and cable companies that compete to provide consumers with access to the Internet. Yet in the United States, there is little competition in the broadband Internet market. Only 9 percent of Americans have access to three or more ISPs. As a result, according to a 2013 study, American consumers “pay more money for lower speeds” compared to Internet customers in countries like Korea, Japan, Canada, Mexico, and most of Europe.9

People Embrace Digital Communication

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SNAPCHAT allows users to send one another photos, videos, and/or text that will disappear after a certain amount of time. Like a lot of popular apps, the program gained a large following from a young audience and expanded out from there. Hundreds of millions of photos are sent through the application every day.
Courtesy of Snapchat

In digital communication, an image, a text, or a sound is converted into electronic signals represented as a series of binary numbers—ones and zeros—which are then reassembled as a precise reproduction of an image, a text, or a sound. Digital signals operate as pieces, or bits (from BI nary digiTS), of information representing two values, such as yes/no, on/off, or 0/1. For example, a typical compact disc track uses a binary code system in which zeros are microscopic pits in the surface of the disc and ones are represented on the unpitted surface. Used in various combinations, these digital codes can duplicate, store, and play back the most complex kinds of media content.

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In the early days of e-mail, the news media constantly marveled at the immediacy of this new form of communication. Describing a man from Long Island e-mailing a colleague on the Galapagos Islands, the New York Times wrote in 1994 that his “magical new mailbox is inside his personal computer at his home, and his correspondence with the Galapagos now travels at the speed of electricity over the global computer network known as the Internet.”10

E-mail was one of the earliest services of the Internet, and people typically used the e-mail services connected to their ISPs before major Web corporations such as Google, Yahoo!, and Microsoft (Hotmail) began to offer free Web-based e-mail accounts to draw users to their sites; each now has millions of users. Today, all the top e-mail services also include advertisements in their users’ e-mail messages, one of the costs of the “free” e-mail accounts. Google’s Gmail goes one step further by scanning messages to dynamically match a relevant ad to the text each time an e-mail message is opened. Such targeted advertising has become a hallmark feature of the Internet.

Instant messaging, or IM, remains the easiest way to communicate over the Internet in real time and has become increasingly popular as a smartphone and tablet app, with free IM services supplanting costly text messages. Major IM services—many with voice and video chat capabilities—include Google Chat (through its e-mail service), Facebook Chat, Microsoft’s Skype, AOL Instant Messenger (AIM), Yahoo!’s Messenger, and Apple’s iChat. IM users fill out detailed profiles when signing up for the service, providing advertisers with multiple ways to target them as they chat with their friends. IM has evolved and expanded with the Internet, embracing multimedia capabilities with apps like Snapchat, a photo messaging service that thrives on the cultural popularity of sending “selfies” and captions to friends. The images erase themselves in one to ten seconds, depending on the user’s settings. In 2014 (after reportedly offering $3 billion to buy Snapchat in a failed deal the year before), Facebook paid $19 billion for WhatsApp, a cross-platform IM service that now has more than 800 million users worldwide.

Search Engines Organize the Web

As the number of Web sites on the Internet quickly expanded, companies seized the opportunity to provide ways to navigate this vast amount of information by providing directories and search engines. One of the more popular search engines, Yahoo!, began as a directory. In 1994, Stanford University graduate students Jerry Yang and David Filo created a Web page—“Jerry and David’s Guide to the World Wide Web”—to organize their favorite Web sites, first into categories, then into more and more subcategories as the Web grew. At that point, the entire World Wide Web was almost manageable, with only about twenty-two thousand Web sites. (By 2014, Google announced it had indexed more than sixty trillion Web pages, up from one billion in 2000.) The guide made a lot of sense to other people, and soon enough Yang and Filo renamed it the more memorable Yahoo!

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Eventually, though, having employees catalog individual Web sites became impractical. Search engines offer a more automated route to finding content by allowing users to enter key words or queries to locate related Web pages. Search engines are built on mathematic algorithms. Google, released in 1998, became a major success because it introduced a new algorithm that mathematically ranked a page’s “popularity” on the basis of how many other pages linked to it. Google later moved to maintain its search dominance with its Google Voice Search and Google Goggles apps, which allow smartphone users to conduct searches by voicing search terms or by taking a photo. By 2015, Google’s global market share accounted for more than 70 percent of searches, while Microsoft’s Bing claimed 9.8 percent, Yahoo! reached 9.6 percent, and China’s Baidu claimed 7.5 percent.11