Chapter
3. Chapter 3
Media Literacy Activity: Electronic Gaming and New Technologies
Media Literacy Activity, 11th Edition:
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You must read each slide, and complete any questions on the slide, in
sequence.
Media Literacy Activity:
Electronic Gaming and New Technologies
Activity Objective: In this activity, you will apply the critical process to explore how electronic gaming has changed with the development of new technologies.
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Reviewing the Critical Process
Developing a media-literate critical perspective involves mastering five overlapping stages
that build on one another. Let’s review the critical process you’ll be using below:
Description: paying close attention, taking notes, and researching the
subject under study
Analysis: discovering and focusing on significant patterns that emerge
from the description stage
Interpretation: asking and answering “What does that mean?” and “So what?”
questions about one’s findings
Evaluation: arriving at a judgment about whether something is good, bad,
or mediocre, which involves subordinating one’s personal taste to the critical “bigger picture” resulting
from the first three stages
Engagement: taking some action that connects our critical perspective with
our role as citizens to question our media institutions, adding our own voice to the process of shaping the
cultural environment
Description
Use the following prompts to gather information about electronic gaming over time:
- Identify ways that electronic gaming has changed from the time you first played any type of game which used electronic technology. What were the first electronic games you played at home or school?
- List as many electronic games as you can. Include older games or variations of games that aren’t available or played much anymore.
- Ask others to help you add electronic games to your list.
Use the space below to answer the following question.
Question
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_feedback: Your response has been accepted and will be graded by your instructor.
Analysis
Look for patterns that emerged while you were gathering information about electronic gaming over time.
Use the space below to answer the following questions.
Question
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_feedback: Your response has been accepted and will be graded by your instructor.
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_feedback: Your response has been accepted and will be graded by your instructor.
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_feedback: Your response has been accepted and will be graded by your instructor.
Interpretation
Now, let’s explore the meaning of the patterns you found regarding electronic gaming technologies.
Use the space below to answer the following questions.
Question
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_feedback: Your response has been accepted and will be graded by your instructor.
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_feedback: Your response has been accepted and will be graded by your instructor.
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_feedback: Your response has been accepted and will be graded by your instructor.
Evaluation
Through the following questions, assess whether technology has changed electronic gaming for better or for worse or both.
Use the space below to answer the following questions.
Question
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_feedback: Your response has been accepted and will be graded by your instructor.
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_feedback: Your response has been accepted and will be graded by your instructor.
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Engagement
Let’s take action! Consider what you’ve discovered about electronic gaming technologies over time and identify ways that electronic gaming technologies could make for a better gaming experience for you and others.
Use the space below to answer the following question.
Question
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_feedback: Your response has been accepted and will be graded by your instructor.