Chapter 3. Chapter 3

Media Literacy Activity:
Electronic Gaming and New Technologies

Media Literacy Activity, 11th Edition:
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You must read each slide, and complete any questions on the slide, in sequence.

Media Literacy Activity:
Electronic Gaming and New Technologies

Activity Objective: In this activity, you will apply the critical process to explore how electronic gaming has changed with the development of new technologies.

Let’s get started! Click the forward and backward arrows to navigate through the slides. You may also click the above outline button to skip to certain slides.

Media Literacy Activity:
Electronic Gaming and New Technologies

Developing a media-literate critical perspective involves mastering five overlapping stages that build on one another. Let’s review the critical process you’ll be using below:

Description: paying close attention, taking notes, and researching the subject under study

Analysis: discovering and focusing on significant patterns that emerge from the description stage

Interpretation: asking and answering “What does that mean?” and “So what?” questions about one’s findings

Evaluation: arriving at a judgment about whether something is good, bad, or mediocre, which involves subordinating one’s personal taste to the critical “bigger picture” resulting from the first three stages

Engagement: taking some action that connects our critical perspective with our role as citizens to question our media institutions, adding our own voice to the process of shaping the cultural environment

Media Literacy Activity:
Electronic Gaming and New Technologies

Use the following prompts to gather information about electronic gaming over time:

  1. Identify ways that electronic gaming has changed from the time you first played any type of game which used electronic technology. What were the first electronic games you played at home or school?
  2. List as many electronic games as you can. Include older games or variations of games that aren’t available or played much anymore.
  3. Ask others to help you add electronic games to your list.

Use the space below to answer the following question.

Provide a synopsis of what information you gathered about electronic gaming.

_feedback: Your response has been accepted and will be graded by your instructor.

Media Literacy Activity:
Electronic Gaming and New Technologies

Look for patterns that emerged while you were gathering information about electronic gaming over time.

Use the space below to answer the following questions.

1. How have the technologies used in electronic gaming changed over time?

_feedback: Your response has been accepted and will be graded by your instructor.

2. Compare older and newer electronic gaming technologies. In what ways are they similar? In what ways are they different?

_feedback: Your response has been accepted and will be graded by your instructor.

3. What aspects of electronic gaming have changed the most as a result of technological developments? What aspects have changed the least?

_feedback: Your response has been accepted and will be graded by your instructor.

4. Based on your answers to the questions above, how has the electronic gaming experience changed over time?

_feedback: Your response has been accepted and will be graded by your instructor.

Media Literacy Activity:
Electronic Gaming and New Technologies

Now, let’s explore the meaning of the patterns you found regarding electronic gaming technologies.

Use the space below to answer the following questions.

1. What do these patterns tell you about game-makers’ focus on the content and structure of electronic games?

_feedback: Your response has been accepted and will be graded by your instructor.

2. What do these patterns tell you about game-makers’ focus on the direction that electronic gaming is going?

_feedback: Your response has been accepted and will be graded by your instructor.

3. What do these patterns tell you about how electronic gamers have changed their interest of gaming behaviors?

_feedback: Your response has been accepted and will be graded by your instructor.

4. Why have some aspects of electronic gaming changed a lot and others have changed little as technology has developed?

_feedback: Your response has been accepted and will be graded by your instructor.

5. How do these changes alter the meaning of electronic gaming in our culture and for individual gamers?

_feedback: Your response has been accepted and will be graded by your instructor.

Media Literacy Activity:
Electronic Gaming and New Technologies

Through the following questions, assess whether technology has changed electronic gaming for better or for worse or both.

Use the space below to answer the following questions.

1. Is gaming better because of new technologies? How?

_feedback: Your response has been accepted and will be graded by your instructor.

2. Is gaming worse because of new technologies? How?

3. Do technological developments always advance electronic gaming?

_feedback: Your response has been accepted and will be graded by your instructor.

4. What do you think might happen in the future?

_feedback: Your response has been accepted and will be graded by your instructor.

Media Literacy Activity:
Electronic Gaming and New Technologies

Let’s take action! Consider what you’ve discovered about electronic gaming technologies over time and identify ways that electronic gaming technologies could make for a better gaming experience for you and others.

Use the space below to answer the following question.

What are three ways electronic gaming can be improved so it can be a better experience for you and others?

_feedback: Your response has been accepted and will be graded by your instructor.