The Internet Transforms Gaming

“Wii sounds like ‘we,’ which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.”

NINTENDO WII WEB SITE, 2006

With the introduction of the Sega Dreamcast in 1999, the first console to feature a built-in modem, gaming emerged as an online, multiplayer social activity. The Dreamcast didn’t last, but online connections are now a normal part of console video games, with Internet-connected players opposing one another in combat, working together against a common enemy, or teaming up to achieve a common goal (like sustain a medieval community). Some of the biggest titles have been first-person shooter games like Counter-Strike, an online spin-off of the popular Half-Life console game. Each player views the game from the first-person perspective but also plays in a team as a terrorist or counterterrorist.

The ability to play online has added a new dimension to other, less combat-oriented games, too. For example, football and music enthusiasts playing already-popular console games like Madden NFL and Rock Band can now engage with others in live online multiplayer play. And young and old alike can compete against teams in other locations in Internet-based bowling tournaments using the Wii.

The Internet enabled the spread of video games to converged devices, like tablets and mobile phones, making games more portable, and creating whole new segments in the gaming industry. The connectivity of the Internet also opened the door to social gaming, virtual worlds, and massively multiplayer online games.