Money Out

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Just as film-industry participants generate revenues through an array of sources, they must also spend money on various expenditures to provide the kinds of moviegoing experiences viewers want. Major expenditures include the following:

To cut costs, many professional filmmakers have begun seeking less expensive ways of producing movies. Digital video has become a major alternative to celluloid film, allowing filmmakers to replace expensive and bulky 16-mm and 35-mm film cameras with cheaper, lightweight digital-video cameras. Digital video also lets filmmakers see the results of their camera work immediately instead of having to wait until film is developed. Moreover, they can capture additional footage cheaply, compared with costlier film stock and processing expenses. In fact, few new film cameras are being manufactured in the United States as they recede in favor of the digital models.

With digital-video equipment and computer-based desktop editors, people can now make movies for just a few thousand dollars—a tiny fraction of what the cost would be on film. More and more films every year are made digitally. And nonprofessionals are jumping into the action—producing their own films through accessible tools such as FinalCutPro and posting them on venues such as YouTube and Vimeo.