CHAPTER ESSENTIALS

Now that you have finished reading this chapter, you can use the following tools:

image for Media Essentials

Go to macmillanhighered.com/mediaessentials3e for videos, review quizzes, and more. LaunchPad for Media Essentials includes:

  • REVIEW WITH LEARNINGCURVE

    LearningCurve uses gamelike quizzing to help you master the concepts you need to learn from this chapter.

  • VIDEO: TABLETS, TECHNOLOGY, AND THE CLASSROOM

    Tech experts discuss the use of handheld electronic devices like tablets in the classroom.

REVIEW

Track the Main Points of Digital Gaming’s Early History

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Understand Key Events in the Evolution of Digital Gaming

Map the Media Playground

360

Explain How Digital Gaming Operates Economically

Discuss the Place of Digital Gaming in Our Democratic Society

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STUDY QUESTIONS

  1. Question 10.1

    Why were the first video games developed at major research universities?

  2. Question 10.2

    Why is bit rate useful for charting the evolution of gaming consoles?

  3. Question 10.3

    How does online fantasy football differ from the classic video game?

  4. Question 10.4

    What is an example of a Web site that addresses gamers as citizens of a virtual community?

  5. Question 10.5

    On what grounds did the Supreme Court grant video games First Amendment protection?

MEDIA LITERACY PRACTICE

Can you judge a video game by its cover? Game covers, like book covers, serve the important function of informing customers about the content and the pleasures of the entertainment experience. In short, game covers tell players what to expect. They can also tell a potential customer that “this game is not for you.”