Katherine Choi, the student who highlighted and annotated “When Life Imitates Video” by John Leo, used those notes to help her develop the following critical response to Leo’s article.
RESPONSE TO “WHEN LIFE IMITATES VIDEO”
KATHERINE CHOI
1
Article’s source and author identified
Summary of writer’s position
In “When Life Imitates Video,” John Leo takes the position that “video kill games” (para. 2) can actually lead to violent behavior. In fact, he suggests a cause-
2
Analysis of supporting evidence
Although Leo acknowledges in paragraph 3 that there is no “direct connection” between video games and this crime and agrees that parents bear the “primary responsibility” for keeping violent games out of the hands of their children, he insists that our culture is also responsible. He is very critical of our society’s dependence on violent video games, which he considers “training in make-
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3
Analysis of Leo’s discussion of an opposing argument
Leo cites an opposing argument at the beginning of paragraph 5—
4
Analysis of supporting evidence
The key piece of supporting evidence for Leo’s claim that video games are dangerous comes in paragraph 6 with the expert opinion of a psychology professor who is also a retired army officer. The professor, David Grossman, draws an analogy between adolescents’ video games and military training games designed to encourage soldiers to shoot their enemies. Although this analogy is interesting, it is not necessarily valid. For one thing, the army training Grossman refers to took place during World War II; for another, the soldiers were aware that the games were preparing them for actual combat.
5
Analysis of supporting evidence
In paragraph 7, Leo goes on to cite Grossman’s comments about the young shooter in a 1997 attack in Paducah, Kentucky, and the Marines’ use of Doom to train soldiers. Again, both discussions are interesting, and both are relevant to the connection between video games and violence. The problem is that neither discussion establishes a cause-
6
Concluding statement
It may be true, as Leo observes, that video games are becoming more and more violent and that the victims in these games are increasingly likely to be police officers. Still, Leo fails to make his point because he never establishes that real-
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Work Cited
Leo, John. “When Life Imitates Video.” Practical Argument, 3rd ed., edited by Laurie G. Kirszner and Stephen R. Mandell. Bedford/St. Martin’s, 2017, pp. 68–