The Development of Media and Their Role in Our Society

The mass media constitute a wide variety of industries and merchandise, from moving documentary news programs about famines in Africa to shady infomercials about how to retrieve millions of dollars in unclaimed money online. The word media is, after all, a Latin plural form of the singular noun medium, meaning an intervening substance through which something is conveyed or transmitted. Television, newspapers, music, movies, magazines, books, billboards, radio, broadcast satellites, and the Internet are all part of the media, and they are all quite capable of either producing worthy products or pandering to society’s worst desires, prejudices, and stereotypes. Let’s begin by looking at how mass media develop, and then at how they work and are interpreted in our society.

The Evolution of Media: From Emergence to Convergence

The development of most mass media is initiated not only by the diligence of inventors, such as Thomas Edison (see Chapters 4 and 7), but also by social, cultural, political, and economic circumstances. For instance, both telegraph and radio evolved as newly industrialized nations sought to expand their military and economic control and to transmit information more rapidly. The Internet is a contemporary response to new concerns: transporting messages and sharing information more rapidly for an increasingly mobile and interconnected global population.

Media innovations typically go through four stages. First is the emergence, or novelty, stage, in which inventors and technicians try to solve a particular problem, such as making pictures move, transmitting messages from ship to shore, or sending mail electronically. Second is the entrepreneurial stage, in which inventors and investors determine a practical and marketable use for the new device. For example, early radio relayed messages to and from places where telegraph wires could not go, such as military ships at sea. Part of the Internet also had its roots in the ideas of military leaders, who wanted a communication system that was decentralized and distributed widely enough to survive nuclear war or natural disasters.

The third phase in a medium’s development involves a breakthrough to the mass medium stage. At this point, businesses figure out how to market the new device or medium as a consumer product. Although the government and the U.S. Navy played a central role in radio’s early years, it was commercial entrepreneurs who pioneered radio broadcasting and figured out how to reach millions of people. In the same way, Pentagon and government researchers helped develop early prototypes for the Internet, but commercial interests extended the Internet’s global reach and business potential.

Finally, the fourth and newest phase in a medium’s evolution is the convergence stage. This is the stage in which older media are reconfigured in various forms on newer media. However, this does not mean that these older forms cease to exist. For example, you can still get the New York Times in print, but it’s also now accessible on laptops and smartphones via the Internet. During this stage, we see the merging of many different media forms onto online platforms, but we also see the fragmenting of large audiences into smaller niche markets. With new technologies allowing access to more media options than ever, mass audiences are morphing into audience subsets that chase particular lifestyles, politics, hobbies, and forms of entertainment.

Media Convergence

Developments in the electronic and digital eras enabled and ushered in this latest stage in the development of media—convergence—a term that media critics and analysts use when describing all the changes that have occurred over the past decade, and are still occurring, in media content and within media companies. The term actually has two different meanings—one referring to technology and one to business—and it describes changes that have a great impact on how media companies are charting a course for the future.

The Dual Roles of Media Convergence

The first definition of media convergence involves the technological merging of content across different media channels—the magazine articles, radio programs, songs, TV shows, video games, and movies now available on the Internet through laptops, tablets, and smartphones.

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MEDIA CONVERGENCE
In the 1950s, television sets—like radios in the 1930s and 1940s—were often encased in decorative wood and sold as stylish furniture that occupied a central place in many American homes. Today, using our computers, we can listen to a radio talk show, watch a movie, or download a favorite song—usually on the go—as older media forms now converge online. Culver Pictures/ The Art Archive at Art Resource, NY (left) © The Toronto Star/ZUMAPress.com (right)

Such technical convergence is not entirely new. For example, in the late 1920s, the Radio Corporation of America (RCA) purchased the Victor Talking Machine Company and introduced machines that could play both radio and recorded music. In the 1950s, this collaboration helped radio survive the emergence of television. Radio lost much of its content to TV and could not afford to hire live bands, so it became more dependent on deejays to play records produced by the music industry. However, contemporary media convergence is much broader than the simple merging of older and newer forms. In fact, the eras of communication are themselves reinvented in this “age of convergence.” Oral communication, for example, finds itself reconfigured, in part, in e-mail and social media. And print communication is re-formed in the thousands of newspapers now available online. Also, keep in mind the wonderful ironies of media convergence: The first major digital retailer, Amazon, made its name by selling the world’s oldest mass medium—the book—on the world’s newest mass medium—the Internet.

A second definition of media convergence—sometimes called cross platform by media marketers—describes a business model that involves consolidating various media holdings, such as cable connections, phone services, television transmissions, and Internet access, under one corporate umbrella. The goal is not necessarily to offer consumers more choice in their media options but to better manage resources and maximize profits. For example, a company that owns TV stations, radio outlets, and newspapers in multiple markets—as well as in the same cities—can deploy a reporter or producer to create three or four versions of the same story for various media outlets. So rather than having each radio station, TV station, newspaper, and online news site generate diverse and independent stories about an issue, a media corporation employing the convergence model can use fewer employees to generate multiple versions of the same story.

Media Businesses in a Converged World

The ramifications of media convergence are best revealed in the business strategies of digital age companies like Amazon, Facebook, Apple, and especially Google—the most profitable company of the digital era so far (see Chapter 2). Google is the Internet’s main organizer and aggregator because it finds both “new” and “old” media content—like blogs and newspapers—and delivers that content to vast numbers of online consumers. Google does not produce any of the content, and most consumers who find a news story or magazine article through a Google search pay nothing to the original media content provider or to Google. Instead, as the “middleman” or distributor, Google makes most of its money by selling ads that accompany search results. But not all ads are created equal; as writer and journalism critic James Fallows points out, Google does not necessarily sell ads on the news sites it aggregates: Almost all of the company’s money comes from shopping-related searches, rather than from the information searches it is best known for. In fact, Fallows writes that Google, which has certainly done its part in contributing to the decline of newspapers, still has a large stake in seeing newspapers succeed online.9 Over the last few years, Google has undertaken a number of experiments to help older news media make the transition into the converged world. Google executives believe that since they aren’t in the content creation business, they are dependent on news organizations to produce the quality information and journalism that healthy democracies need—and that Google can deliver.

Today’s converged media world has broken down the old definitions of distinct media forms like newspapers and television—both now available online and across multiple platforms. And it favors players like Google, whose business model works in a world where customers expect to get their media in multiple places—and often for free. But the next challenge ahead in the new, converged world is to resolve who will pay for quality content and how that system will emerge. In the upcoming industry chapters, we take a closer look at how media convergence is affecting each industry in terms of both content production and business strategies.

Media Convergence and Cultural Change

The Internet and social media have led to significant changes in the ways we consume and engage with media culture. In the pre-Internet days (say, back in the late 1980s), most people would watch popular TV shows like the Cosby Show, Cheers, or Roseanne at the time they originally aired. Such scheduling provided common media experiences at specific times within our culture. While we still watch TV shows, we are increasingly likely to do so at our own convenience through Web sites like Hulu and Netflix or DVR/On-Demand options. We are also increasingly making our media choices on the basis of Facebook, YouTube, or Twitter recommendations from friends. Or we upload our own media—from photos of last night’s party to homemade videos of our lives, pets, and hobbies—to share with friends instead of watching “mainstream” programming. While these options allow us to connect with friends or family and give us more choices, they also break down shared media experiences in favor of our individual interests and pursuits.

The ability to access many different forms of media in one place is also changing the ways we engage with and consume media. In the past, we read newspapers in print, watched TV on our televisions, and played video games on a console. Today, we are able to do all these things on a computer, tablet, or smartphone, making it easy—and very tempting—to multitask. Media multitasking has led to growing media consumption, particularly for young people. A recent Kaiser Family Foundation study found that today’s youth—now doing two or more things at once—packed ten hours and forty-five minutes worth of media content into the seven and a half hours they spent daily consuming media.10 But while we might be consuming more media, are we really engaging with it? And are we really engaging with our friends when we communicate with them by texting or posting on Facebook? Some critics and educators feel that media multitasking means that we are more distracted, that we engage less with each type of media we consume, and that we often pay closer attention to the media we are using than to people immediately in our presence.

However, media multitasking could have other effects. In the past, we would wait until the end of a TV program, if not until the next day, to discuss it with our friends. Now, with the proliferation of social media, and in particular Twitter, we can discuss that program with our friends—and with strangers—as we watch the show. Many TV shows now gauge their popularity with audiences by how many people are “live-tweeting” it and by how many related trending topics they have on Twitter. In fact, commenting on a TV show on social media grew by 194 percent between April 2011 and April 2012.11 This type of participation could indicate that audiences are in fact engaging more with the media they consume, even though they are multitasking. Some media critics even posit that having more choice actually makes us more engaged media consumers, because we have to actively choose the media we want to consume from the growing list of options.

Stories: The Foundation of Media

The stories that circulate in the media can shape a society’s perceptions and attitudes. Throughout the twentieth century and during the recent wars in Afghanistan and Iraq, for instance, courageous professional journalists covered armed conflicts, telling stories that helped the public comprehend the magnitude and tragedy of such events. In the 1950s and 1960s, network television news stories on the Civil Rights movement led to crucial legislation that transformed the way many white people viewed the grievances and aspirations of African Americans. In the late 1960s to early 1970s, the persistent media coverage of the Vietnam War ultimately led to a loss of public support for the war. In the late 1990s, news and tabloid magazine stories about the President Clinton–Monica Lewinsky affair sparked heated debates over private codes of behavior and public abuses of authority. In each of these instances, the stories told through a variety of media outlets played a key role in changing individual awareness, cultural attitudes, and public perception.

While we continue to look to the media for narratives today, the kinds of stories we seek and tell are changing in the digital era. During Hollywood’s Golden Age in the 1930s and 1940s, as many as ninety million people each week went to the movies on Saturday to take in a professionally produced double feature and a newsreel about the week’s main events. In the 1980s, during TV’s Network Era, most of us sat down at night to watch the polished evening news or the scripted sitcoms and dramas written by paid writers and performed by seasoned actors. But in the digital age, where reality TV and social media now seem to dominate storytelling, many of the performances are enacted by “ordinary” people. Audiences are fascinated by the stories of couples finding love, relationships gone bad, and backstabbing friends on shows like the Real Housewives series and its predecessors, like Jersey Shore. Other reality shows—like Pawn Stars, Deadliest Catch, and Duck Dynasty—give us glimpses into the lives and careers of everyday people, while amateurs entertain us in singing, dancing, and cooking shows like The Voice, So You Think You Can Dance, and Top Chef. While these shows are all professionally produced, the performers are almost all ordinary people (or celebrities and professionals performing alongside amateurs), which is part of the appeal of reality TV—we are better able to relate to the characters, or compare our lives against theirs, because they seem just like us.

Online, many of us are entertaining each other with videos of our pets, Facebook posts about our achievements or relationship issues, photos of a good meal, or tweets about a funny thing that happened at work. This cultural blending of old and new ways of telling stories—told by both professionals and amateurs—is just another form of convergence that has disrupted and altered the media landscape in the digital era. More than ever, ordinary citizens are able to participate in, and have an effect on, the stories being told in the media. For example, when the Russian government took control of Crimea and threatened the borders of other parts of the Ukraine in 2014, many ordinary people caught between allegiances to different nations got their stories out via videos, tweets, social media, and blog posts. They were able to communicate in an online world that was much harder for autocratic leaders to control, and their messages allowed the more traditional media to find and report stories that in another age would not have been told. Our varied media institutions and outlets are basically in the narrative—or storytelling—business. Media stories put events in context, helping us to better understand both our daily lives and the larger world. As psychologist Jerome Bruner argues, we are storytelling creatures, and as children we acquire language to tell the stories we have inside us. In his book Making Stories, he says, “Stories, finally, provide models of the world.”12 The common denominator, in fact, between our entertainment and information cultures is the narrative. It is the media’s main cultural currency—whether it’s Michael Jackson’s “Thriller” video, a post on a gossip blog, a Fox News “exclusive,” a New York Times article, a tweet about a bad breakfast, or a funny TV commercial. The point is that the popular narratives of our culture are complex and varied. Roger Rosenblatt, writing in Time magazine during the 2000 presidential election, made this observation about the importance of stories: “We are a narrative species. We exist by storytelling—by relating our situations—and the test of our evolution may lie in getting the story right.”13

The Power of Media Stories in Everyday Life

The earliest debates, at least in Western society, about the impact of cultural narratives on daily life date back to the ancient Greeks. Socrates, himself accused of corrupting young minds, worried that children exposed to popular art forms and stories “without distinction” would “take into their souls teachings that are wholly opposite to those we wish them to be possessed of when they are grown up.”14 He believed art should uplift us from the ordinary routines of our lives. The playwright Euripides, however, believed that art should imitate life, that characters should be “real,” and that artistic works should reflect the actual world—even when that reality is sordid.

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VIETNAM WAR PROTESTS
On October 21, 1967, a crowd of 100,000 protesters marched on the Pentagon demanding the end of the Vietnam War. Sadly, violence erupted when some protesters clashed with the U.S. Marshals protecting the Pentagon. However, this iconic image from the same protest appeared in the Washington Post the next day and went on to become a symbol for the peaceful ideals behind the protests. When has an image in the media made an event “real” to you? Marc Riboud/Magnum Photos

LaunchPad

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Agenda Setting and Gatekeeping

Experts discuss how the media exert influence over public discourse.

Discussion: How might the rise of the Internet cancel out or reduce the agenda-setting effect in media?

In The Republic, Plato developed the classical view of art: It should aim to instruct and uplift. He worried that some staged performances glorified evil and that common folk watching might not be able to distinguish between art and reality. Aristotle, Plato’s student, occupied a middle ground in these debates, arguing that art and stories should provide insight into the human condition but should entertain as well.

The cultural concerns of classical philosophers are still with us. In the early 1900s, for example, newly arrived immigrants to the United States who spoke little English gravitated toward cultural events (such as boxing, vaudeville, and the emerging medium of silent film) whose enjoyment did not depend solely on understanding English. Consequently, these popular events occasionally became a flash point for some groups, including the Daughters of the American Revolution, local politicians, religious leaders, and police vice squads, who not only resented the commercial success of immigrant culture but also feared that these “low” cultural forms would undermine what they saw as traditional American values and interests.

In the United States in the 1950s, the emergence of television and rock and roll generated several points of contention. For instance, the phenomenal popularity of Elvis Presley set the stage for many of today’s debates over hip-hop lyrics and television’s influence, especially on young people. In 1956 and 1957, Presley made three appearances on the Ed Sullivan Show. The public outcry against Presley’s “lascivious” hip movements was so great that by the third show the camera operators were instructed to shoot the singer only from the waist up. In some communities, objections to Presley were motivated by class bias and racism. Many white adults believed that this “poor white trash” singer from Mississippi was spreading rhythm and blues, a “dangerous” form of black popular culture.

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FIGURE 1.1 DAILY MEDIA CONSUMPTION BY PLATFORM, 2013 Data from: “Media Consumption Estimates: Mobile > PC; Digital > TV,” Marketing Charts, www.marketingcharts.com/wp/wp-content/uploads/2013/08/eMarketer-Share-Media-Consumption-by-Medium-2010-2013-Aug2013.png.

Today, with the reach of print, electronic, and digital communications and the amount of time people spend consuming them (see Figure 1.1 on page 16), mass media play an even more controversial role in society. Many people are critical of the quality of much contemporary culture and are concerned about the overwhelming amount of information now available. Many see popular media culture as unacceptably commercial and sensationalistic. Too many talk shows exploit personal problems for commercial gain, reality shows often glamorize outlandish behavior and dangerous stunts, and television research continues to document a connection between aggression in children and violent entertainment programs or video games. Children, who watch nearly forty thousand TV commercials each year, are particularly vulnerable to marketers selling junk food, toys, and “cool” clothing. Even the computer, once heralded as an educational salvation, has created confusion. Today, when kids announce that they are “on the computer,” many parents wonder whether they are writing a term paper, playing a video game, chatting on Facebook, or peering at pornography.

Yet how much the media shape society—and how much they simply respond to existing cultural issues—is still unknown. Although some media depictions may worsen social problems, research has seldom demonstrated that the media directly cause our society’s major afflictions. For instance, when a middle-school student shoots a fellow student over designer clothing, should society blame the ad that glamorized clothes and the network that carried the ad? Or are parents, teachers, and religious leaders failing to instill strong moral values? Are economic and social issues involving gun legislation, consumerism, and income disparity at work as well? Even if the clothing manufacturer bears responsibility as a corporate citizen, did the ad alone bring about the tragedy, or is the ad symptomatic of a larger problem?

With American mass media industries earning more than $200 billion annually, the economic and societal stakes are high. Large portions of media resources now go toward studying audiences, capturing their attention through stories, and taking their consumer dollars. To increase their revenues, media outlets try to influence everything from how people shop to how they vote. Like the air we breathe, the commercially based culture that mass media help create surrounds us. Its impact, like the air, is often taken for granted. But to monitor that culture’s “air quality”—to become media literate—we must attend more thoughtfully to diverse media stories that are too often taken for granted. (For further discussion, see “Examining Ethics: Covering War” on pages 18–19.)