Question 24.1

24.1 Video-gaming and grades. The popularity of computer, video, online, and virtual reality games has raised concerns about their ability to negatively impact youth. Based on a recent survey, 1808 students aged 14 to 18 in Connecticut high schools were classified by their average grades and by whether they had or had not played such games. The following table summarizes the findings.

Grade Average
A’s and B’sC’sD’s and F’s
Played games736450193
Never played games20514480

Find the expected count of students with average grades of A’s and B’s who have played computer, video, online, or virtual reality games under the null hypothesis that there is no association between grades and game playing in the population of students. Assume that the sample was a random sample of students in Connecticut high schools.