The merchants, who were influential in winning towns’ independence from feudal lords, also used their power and wealth to control life within the city walls. The merchants of a town joined together to form a merchant guild that prohibited nonmembers from trading in the town. Guild members often made up the earliest town government, serving as mayors and members of the city council. By the late eleventh century, especially in the towns of the Low Countries and northern Italy, the leaders of the merchant guilds were rich and politically powerful.
While most towns were initially established as trading centers, they quickly became centers of production as well. Peasants looking for better opportunities moved to towns, providing both workers and mouths to feed. Some townspeople began to specialize in certain types of food and clothing production. Over time, some cities specialized in certain items, becoming known for their fine fabrics, their reliable arms and armor, or their elegant gold and silver work.
Like merchants, producers recognized that organizing would bring benefits, and beginning in the twelfth century in many cities, they formed craft guilds that regulated most aspects of production. Guilds set quality standards for their particular product and regulated the size of workshops and the conduct of members. In most cities, individual guilds achieved a monopoly in the production of one particular product, forbidding nonmembers to work. The craft guild then chose some of its members to act as inspectors and set up a court to hear disputes between members, though the city court remained the final arbiter.
Each guild set the pattern by which members were trained and the length of the training period. A boy who wanted to become a weaver, for instance, or whose parents wanted him to, spent four to seven years as an apprentice, often bound by a contract. When the apprenticeship was finished, a young artisan spent several years as a journeyman, working in the shop of a master artisan. He then could make his “masterpiece” — in the case of weavers, a long piece of cloth. If the other masters judged the cloth acceptable, and if they thought the market in their town was large enough to support another weaver, the journeyman could then become a master and start a shop. If the guild decided there were already enough masters, he would need to leave that town and try elsewhere.
Many guilds required masters to be married because they recognized the vital role of the master’s wife. She assisted in running the shop, often selling the goods her husband had produced. Their children, both male and female, also worked alongside the apprentices and journeymen. The sons were sometimes formally apprenticed, but the daughters were generally not apprenticed because many guilds limited formal membership to males. Most guilds allowed a master’s widow to continue operating a shop for a set period of time after her husband’s death. In a handful of cities, there were a few all-
Both craft and merchant guilds were not only economic organizations, but also systems of social support. They took care of elderly masters who could no longer work, and they often supported masters’ widows and orphans. They maintained an altar at a city church and provided for the funerals of members and baptisms of their children. Guild members marched together in city parades and reinforced their feelings of solidarity with one another by special ceremonies and distinctive dress.
ONLINE DOCUMENT PROJECT
Life in Medieval Towns
How did merchant and craft guilds shape life in medieval towns?
Keeping the question above in mind, examine primary texts and images that illuminate the role of guilds in medieval urban communities.
See Document Project for Chapter 10.