Previsualization

We have discussed the principles of good design; how to make a design plan; your options for finding and using locations; and planning and building sets. However, at some point during all these stages—and even after them, as you enter production and are actively planning specific shots—you will benefit from doing some kind of previsualization, or previs, work. The term previsualization can refer to state-of-the-art 3D computer animation, hand-drawn storyboards, simple sketches, paintings, simple models, stick figures drawn on napkins, and just about any other kind of conceptual art you can manufacture to help visualize individual elements, designs, themes, shots, camera moves, camera angles, complex visual effects, and any other images you will eventually need to create. The idea is to give yourself and collaborators a clear guide, or template, for what those elements will look like in the end and if they will physically fit in the space you are using.

Thus, in filmmaking, we often use the term previs loosely—it is not a linear process that takes place at one particular point during a project’s life. Rather, it is a process that is used whenever it can be helpful. It helps production designers certainly, but it also helps directors, cinematographers, visual effects artists, and many others as they plan their work, while they do their work, and when they are trying to solve problems during those stages. In this sense, previs has become in recent years an important component of making big-budget films containing significant effects and stunts. Entire companies have emerged dedicated solely to the idea of helping filmmakers use computer animation and other visual effects’ techniques to conceptualize complicated sequences.

Student filmmakers will have a hard time hiring previsualization companies or doing complex computer graphics previs work in most cases, but with affordable off-the-shelf tools available, even simple digital previs is within your grasp. You can use techniques such as storyboarding, sketching, and making concept art to help you design sets and elements, but over time, you will learn to use these digital tools throughout the entire filmmaking process. For production design, in particular, they will be most helpful to you only after you have a firm understanding of the basic design principles, planning, requirements, and options that we have examined earlier in this chapter. That is why we have saved the previs discussion for last.

Sketches and Storyboards

Sketching shots and designs by hand is as old as motion pictures themselves, and the term storyboards has been around since at least the 1930s, when it was popularized at Walt Disney Studios as a tool for making animated films. For decades, studio artists there and elsewhere would draw comic-book style panels depicting various scenes in animated movies, and then film them “flipbook style,” creating so-called story reels, or animatics, and even adding music, dialogue, and effects in order to create templates for filmmakers to follow as projects moved along. Over time, the concept was adopted by live-action movies.

image LOOK TO COMICS

You can make your storyboards effective by using simple comic-book techniques—speech or thought bubbles, wiggly lines for movement, pencil shading, ovals, coils, cylinders for bodies, and so on. As long as the meaning of your storyboard panels can be understood by merely looking at the pictures, you will have created useful storyboards.

Today, previs options have branched out into numerous areas, including doing everything on a computer. However, one way or another, even if you later plan to digitally previsualize shots or sequences, you will need to incorporate the idea of manually sketching out at least some key ideas into your design approach once you have done meaningful research. There is no single right way to do it, nor is there a requirement to be particularly artistically talented or detailed in your sketches. In fact, some designers warn against overloading storyboards and sketches with mi­nute detail to the point where you’ve added more than you can feasibly execute or stifled creativity regarding other possible options. Often, professional designers prefer to go with simple hand-drawn pencil or watercolor sketches.

image
Storyboard panels illustrate visual plans for a sequence in Twilight (2008).
image
Concept art sketches for Red Riding Hood (2011)

At the prime level, there are two categories of sketches that you will need to concern yourself with. The first is concept art. Basically, these are relatively detailed drawings or diagrams that you create as reference templates for costumes or sets for yourself or other artists tasked with building those elements, frequently drawn in pencil, charcoal, or marker. When feasible, create concept art for all major characters, costumes, and sets to help you design the movie more efficiently.

Next, you will want to create storyboards. Storyboards are often used to visualize entire films or sequences as individual frames or shots, essentially as hand-drawn panels created to resemble comic books. Depending on your skill, time, and resources, they might be extremely detailed or little more than stick figures or shapes. But either way, their goal is to illustrate how you see characters, sets, and objects interacting in particular environments. This will help you design shots and camera angles and lighting setups later, and it will make it easier to move, solidify, and organize various design ideas along the way. Storyboards will also help you understand what you will and will not actually have to create, because they let you see what area of a set and what backgrounds will be in shots, and which will not.

Ideally, after you approve your storyboards, you will be able to make even more detailed drawings or blueprints of sets based on what you’ve come to understand from your research and your analysis of your storyboards. At that point, you have guides for building sets and set pieces, when necessary. Here is a list of the various storyboard approaches:

image USE MODELS

Besides using sketches, you can also benefit by using simple scale models as a previs technique, giving you a three-dimensional view of your design. You don’t need expensive materials and deep model-building experience to accomplish this. You can build rough representations of your sets out of cardboard or other readily available materials, and you can paint them to enhance the illusion.

In the next section, we will discuss some of these digital previsualization techniques in more detail. But for hand-drawn storyboards, even if you don’t have the artistic talent to produce compelling, professional-level sketches, the web is full of dozens of resources for learning basic drawing and storyboarding skills. Don’t let your lack of drawing skills inhibit you from eagerly pursuing concept art and storyboards. As Jack Taylor noted, even rudimentary drawings will “get your mind going” as the design process picks up steam, and that can only help your project.

Digital Previs

Digital previsualization of shots, sequences, even entire movies, has been growing in sophistication and popularity in Hollywood since it first evolved in the late 1980s out of computer-aided design (CAD) technology used in the architecture world and the then-nascent computer-generated imagery (CGI) industry. Today, many filmmakers are commissioning extensive 3D animation to plot out complex sequences down to the last detail. Although you won’t have the time, resources, or experience to do that kind of work at first, you will have access to affordable yet powerful 3D tools, as we discuss in Chapter 13, with which to do some fairly simple previs work if you put your mind to it (see Tech Talk: Digital Storyboard Tools, below). In some situations, straightforward 3D imagery can give you a better perspective on what the shot’s design and technical requirements will be, and how it might work from different angles.

For production design, digital previs can be particularly helpful in allowing you to reach conclusions about what elements you will be able to build and shoot practically and what elements you will need to create on the computer. Particularly for action sequences, car chases and crashes, and explosions, filmmakers have found that they can more safely and affordably create those shots digitally. But even so, they need to design each and every element—from walls and cars to flying glass, smoke, and fire—just as they would for real-world elements, and previs is central to succeeding in that regard.

image

Previsualization (top) helps effects-intensive films like The Amazing Spider-Man 2 (2014) MAP out their action sequences (final version on the bottom).

As we’ve noted, digital previs can also help plot camera moves and lighting placement in great detail. If, for example, you will be shooting actors in front of a green screen on-set, you can figure out long before productions starts what the digital background that will replace that green screen will look like by experimenting with different designs, including colors, textures, and patterns, during the digital previs process.

image

The Sin City films (2005, 2014) use an extreme version of set extension, where most of the settings, sets, and backgrounds are created digitally from bare-bones live-action footage.

Indeed, digital previs is crucial in the growing trend toward combining real-world elements with digital elements through “construction” of entirely virtual sets or set extensions. Virtual sets—used either when productions cannot afford or do not want to travel to locations or build sets, or for stylistic reasons—involve shooting with a green screen and later surrounding the actors with CG environments. Set extensions are used when filmmakers build partial sets, and then combine them with virtual “extensions” that complete the illusion. While the digital age has made this easier to do, the technique of creating matte paintings on glass and combining them with minimal footage from the set is almost as old as the art of filmmaking itself. Like real sets, virtual sets or set extensions require intimate design. The computer allows unprecedented experimenting in this regard. You can change backgrounds, colors, and shapes; add or remove signs, cars, text, and doors; and so much more.

Digital previs allows you to view the sets you are designing in three dimensions and in greater detail than a hand-drawn storyboard can provide. As the creator of the film and its production designer, you will hopefully already have a good, three-dimensional vision of the movie in your head. But the ability to work with that image using sophisticated software on a computer, show it to others and get their input, and then revise it rapidly has been a major breakthrough.

image STORYBOARD EXPERIMENT

Identify a shot or sequence from your screenplay, and using techniques discussed in this chapter and any methodology you prefer, create some storyboards or shot sketches. You can hand-draw them, download and use a free version of SketchUp (www.sketchup.com) or a trial version of another digital storyboard tool, or use editing or CG software tools already in your possession. The visceral quality of your artwork is not important at this stage, just its creative usefulness. Experiment with a few different designs and setups; when you come up with something you like, write an essay about your experience—what the challenge of your scene was, what you tried to accomplish with your storyboards, and what you learned about previsualization from the experience.

An added benefit of doing digital previs is that it involves many of the same tools and techniques as visual effects work and, in some cases, will allow you to create portions of digital assets that you will be able to build on later, when you strive to create the eventual 3D image, rather than starting over. If you previs a building, for instance, the basic wire frame and possibly other elements may serve you well when you begin doing visual effects work on the scene involving that building.

Here are the basic steps you will go through if you choose to do digital previs work on your movie:

  1. Create a list of scenes or shots that you intend to previsualize, with brief notes about what you need and want from each shot and its significance. If you are previsualizing the entire sequence, you will list every frame you need. If you are conceptualizing it and want to create a digital template for designing the entire scene, you might only list the most crucial shot in the sequence.
  2. Doing digital previs does not mean you should forgo storyboards, or at least the use of rough sketches. Start with sketches of key sequences or shots, and then use them as reference material for creating your digital previs material. Alternatively, if sketching is simply not something you feel you can accomplish, go to your locations and photograph environments and specific elements, or even have friends or fellow students roughly act out some blocking for your sequence and take pictures of that, and use those photos as storyboard equivalents.
  3. Similar to the process described in Chapter 13 for animation and visual effects, you will use your animation software to create a rough version of the 3D environment you are designing, and block out where characters, elements, and possibly cameras and lights should be placed. If you are previsualizing primarily for blocking and camera movement, your buildings and designs will be rudimentary at best—perhaps even just blobs or blocks. For design specificity, you will need far more detail, but only for the particular elements you are concerned with in a shot. Therefore, you will likely not need to take all the 3D material in each shot through the traditional animation steps described in Chapter 13.
  4. Instead, you will render out CG images as soon as you have the minimal amount of detail you need to previsualize your sequence adequately. Depending on your needs and resources, you may do a rough render and then, after making adjustments, re-render for greater nuance, detail, or other refinements to some elements, such as costumes or architecture. The point, however, is to go only as far as you need to in order to make your design or filming decisions, rather than to pursue near-final-level quality.
  5. Eventually, once you have the 3D previs material at the level you need, you will edit the shots together in the order you want to view and share them. But you may also wish to print all or some of them out and mount them on walls or boards in your workspace for easy reference, as is frequently done with hand-drawn storyboards.

Tech Talk: Digital Storyboard Tools

image

There is now a wide range of useful and affordable computer tools designed specifically to help you create sophisticated storyboards and previsualize action, blocking, lighting, and camera moves, among other things. Here are a few popular ones:

  • image SketchUp (www.sketchup.com). This is a 3D drawing product with a low-end free version, in addition to more powerful versions at reasonable prices. Sketchup is designed for you to use as if you were sketching on paper, and you can certainly do rough blocking and design with it.
  • image FrameForge (www.frameforge3d.com). This tool is specifically designed for moving image previsualization work, and can help you draw rough storyboards, do layout, and create rough animation and blocking, among other things.
  • image StoryBoard Quick and StoryBoard Artist (www.powerproduction.com/index.php). These tools, from the same manufacturer, are both digital storyboard crafting tools. StoryBoard Quick is designed for simple storyboard generation, whereas StoryBoard Artist adds animation and extensive revision tools, among other things.
  • image Photoshop (www.photoshop.com). Long available to consumers and professionals alike, Adobe’s famous graphic design software is quite useful for manipulating scanned images, photos, and 3D images, and can be used for storyboard creation, among other design-related tasks.
  • image Poser (http://poser.smithmicro.com). Poser is a well-known tool for simple design and animation of virtual characters, rather than environments.

Designer’s Emergency Kit

image

  • image Drafting paper/sketchbook
  • image Pencils and markers
  • image Tape roll with different kinds of tape
  • image Dulling spray and other spray paints that can darken surfaces
  • image Sponges for mottling paint
  • image Cleaning supplies for cleaning surfaces
  • image Scissors or X-Acto knife
  • image Digital still camera
  • image Camcorder
  • image Compass
  • image Maps
  • image Tape measure
  • image Laptop with graphics software or CGI software installed