When the audience watches a scene, it feels as though everything is happening chronologically—
To make sure your film has continuity, you will want to verify that the lighting matches the master shot—
Deciding how to shoot each scene is the most important day-
How to Shoot a Scene
There are many ways to shoot a scene. What follows are basic steps for what we might call “classic coverage”—a shooting style that developed in Hollywood decades ago and is still used today because it is practical and efficient, and keeps continuity in mind. Of course, different directors have different approaches, and some choose to break from the classic coverage paradigm; this is fine, as long as the approach you take works for your story (see How Do I... Motivate the Camera?).
KEEP YOUR EDITOR CLOSE
If possible, have the editor on-set with you when you’re shooting key scenes, or at least consult with her or him (if you are not the editor). That way, there will be another perspective to help make sure you get enough coverage to cut the scene together. If you are shooting digitally, the editor can also sometimes do a quick assembly of the scene to make sure there is sufficient coverage.
Don’t Cross the Line!
Whenever you shoot a scene, there is an imaginary line that separates the camera and the action. As long as you know where that line is and you stay on your side of it, all the shots will be in continuity because they will have the same screen direction: the actors will maintain the same right-
The 180-
FIGURE 7.2The 180-
Eyelines, Visual Effects, and Animation
You’ll learn how to create visual effects and animation in Chapter 13; for now, you just need to know that sometimes you’ll make a movie with these elements. The visual effect may be a view out a window—a window that’s painted green on the set; the animation may be a digital character interacting with the actors. In either case, when you’re shooting real actors who appear to be relating to elements that are not really there, you must be scrupulous about keeping your eyelines correct. If you don’t, the scene won’t work when you get to the editing room because the shots won’t match, and the continuity of the scene will be broken.
This process requires careful planning and is one of the reasons we emphasize that postproduction actually begins before preproduction in well-produced movies. By the time you start shooting your actors peforming on set, you need to know, for instance, where the horizon line will be in the window example, or how tall the mouse will be in the case of Stuart Little (1999), a technically pioneering film that was among the first to seamlessly introduce an animated character to the live-action world, where he interacted throughout the story with real actors.
VIRTUAL CINEMATOGRAPHY IS LIKE REAL CINEMATOGRAPHY
Everything in this chapter applies to virtual cinematography as well. Virtual cinematography is generally employed in animated films or in visual effects sequences for which most, if not all, of the elements are created in the computer. Camera moves and recomposition are done after completion of shooting, as a result of the editing process.
Where’s Stuart? In this scene from Stuart Little (1999), Geena Davis appears to share the frame with Stuart, even though the mouse was a visual effect and was obviously not there when the scene was shot. The visual effects crew, working in collaboration with the camera department, had to make sure the actor’s eyeline would be correct, and so they developed two solutions: one high tech, one low tech. In the high-tech solution, the director used a laser pointer synchronized to the camera’s shutter to indicate where Stuart would be. The cast learned to “love the dot” since that was their primary frame of reference on set for imagining where Stuart would be. A low-tech solution was to take a stuffed mouse toy about Stuart’s size and place him on the end of a stick. A crew member moved the stick and the actors focused on the puppet mouse. The device was affectionately known as “Rod Stuart”!
REVERSE-ENGINEERING HOW TO COVER A SCENE
Pick a movie scene that’s at least two minutes long. Pretend you are the cinematographer. Make note of each shot (these are the setups you will need to cover the scene). See if you can design how you would set up each shot to replicate what’s in the scene.
Every time you set up a shot it takes time—and time is always short on a movie set. There is constant tension between getting every possible shot and getting just enough to finish the scene and move on to the next one. Therefore, every shot is both a creative decision and a business decision.
The number and kinds of shots must be planned for, long before you get to the set—shot planning needs to be part of the budgeting process, as you learned in Chapter 5. The director of photography should have a thorough discussion with the director about what kind of coverage the film needs. Then, the director of photography can make a list of the necessary equipment (cameras and lenses, plus the ways to support and move the camera—see Chapter 6). If possible, it is generally a good idea to include a bit more equipment than is absolutely necessary, in the event something breaks or someone has a brilliant idea and needs additional tools. In fact, if you have a particularly complicated shot or one that will be nearly impossible to do twice, the director and director of photography will plan for that shot to be done with multiple cameras, if feasible. Each camera will be assigned to cover a different shot type.
During the shooting period, you will work with the director and the first AD to determine the best shooting order of scenes in a given day. It is often good business to get the most important shot first—so you’ll know that you have it—and then move down the shot list in priority order (see Chapter 5: Production Planning and Management). You also have to pick which scenes need the most shots and which ones can be less complicated, to keep your budget and time spent reasonable. For example, a fight scene may require a lot of shots and will therefore take more time to shoot and require more equipment—the close-ups on punches, inserts on bloody noses, and POV shots (see here) are all important for the pacing of the scene. A simple “walk and talk” scene that could be covered in one tracking shot (see here), may be fast or slow to accomplish, depending on the amount of rehearsal required and the intricacy of camera moves.