Finishing

After you put a cut together, you will screen the material, get input, and recut it until you arrive at a final product you are satisfied with. But even then, you are not quite finished, because your “final product” isn’t really final per se if you edited in offline mode—a working method we will examine shortly. If that is the case, you have essentially created via your timeline a final portrait of all your editing decisions, not the final movie itself. In essence, what you now possess is the edit decision list (EDL)—a detailed list of all your editing decisions, usually generated automatically by your NLE system—which you will use as an exact road map for building the final version of your movie during the online process.

Native Editing

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On page 269 we discuss the basic issues involved in using an offline/online editing workflow process—essentially a two-pronged approach in which you create a detailed map for the final version of your work, and then separately build the final version by following that digital map exactly, using your final, high-resolution elements. However, within the sometimes-confusing nomenclature of the postproduction world, the term online can also relate to adopting a single-pronged process, often called using “an online workflow,” with no offline involved.

This is often also referred to as native editing, because you conduct the process using original elements in their native high-resolution format as captured by your camera, or something very close to it. If your NLE might be slowed while working at full native-camera resolution, you can put files through a fairly straightforward software-based transcoding process to convert them to still high-quality but more efficient formats that are commonly used with modern NLE systems. These include Avid’s DNxHD format, Apple ProRes, and GoPro CineForm. Many NLEs allow you to transcode within the system, or in some cases, you can transcode files as you import them into your NLE using one of several transcoding software programs. If you are using an Avid or a Final Cut Pro system, in many cases it will behoove you to convert the entire movie to ProRes or DNxHD before you start cutting, and edit and finish the entire movie in that format. This will often give you a high-quality image at a low data rate and stand up nicely as a finishing format.

The option of using a native online workflow therefore presents a question: is a student filmmaker with limited resources better off adopting this approach or using a traditional offline/online methodology, as many professional productions still do today?

The answer frequently is that it will make the most sense for students to use an online workflow, since they will likely not have the resources to bring their movie to a mastering facility later. Many modern NLE systems have made this feasible for students because they are usually able to handle high-definition, 4K resolution, native files common to many modern digital camera systems; to input or output files in the aforementioned NLE system-friendly formats; and to automate much of the assembly process.

However, if you captured imagery at a much higher resolution, if you have lots of complex visual effects and other ancillary elements, or if you are lucky enough to have theatrical exhibition possibilities lurking in the wings, then an online workflow approach may not be best. In that case, you will likely need to offline first and then figure out a specific online methodology that best serves your exhibition plans for the material.

But even if you skipped the offline method and used an online workflow (see Tech Talk: Native Editing, above) all the way through the editing phase, as opposed to an offline/online methodology, you may still not be totally done in that you may need to add or tweak finished visual effects, sounds, music, color, credits, or other finishing touches. Keep in mind that you will be dealing with the creation of some of these elements, such as titles and color correction, at some point during your editing process, as we discuss later in this chapter (see Action Steps: Adding Titles and Graphics, below, and here for more on color correction). Others, such as sound and visual effects, entail separate creative processes, as we discuss in Chapters 10 and 13, respectively. But all of these elements need to eventually be brought together and incorporated into your final version so that, after everything is finished, you can finally output the whole thing to your mastering media (see here). As students, you will likely be building a basic mastered version of the movie on tape, Blu-ray, or DVD, or existing as a so-called digital master—a file living on a hard drive.

At the professional level, all of these finishing processes are typically done by separate artists and facilities. But at the student level, you will need to execute them yourself before you can consider yourself finished with the editing phase. Although it is true that these processes are not considered “creative” editing chores in the same way as are the techniques we discuss in Chapter 12, they do involve improving the overall quality of your product—color, resolution, depth, clarity, and so on. The basic processes you need to understand include any or all of the points discussed in the following sections.

ACTION STEPS

Adding Titles and Graphics

Text is a radically unsung but hugely important component in movie making at all levels, for titles, subtitles, credits, and more. The methods for creating text and placing it over, under, or next to your images are almost unlimited if you have the right tools, resources, and experience. Here are some important tips about the most fundamental concepts to keep in mind as they relate to text:

  1. image Use Basic Tools. For much of your student work, most modern NLE systems have basic graphics and text-generator tools that will be sufficient, and they can usually even help you animate graphics or create 3D text. NLEs will often have a title tool that allows you to easily choose fonts, size, color, position, character leading, point size, and justification controls.
  2. image Get Web Help. Many editors also routinely find and download for free or low cost even more font options and graphics tools online. Such options are readily available across the web, but make sure such downloaded fonts are compatible with your particular NLE system.
  3. image Don’t Get Fancy. If you get carried away with titles or credit sequences, or make them too bright, you may regret it. Although they give awards for stylized graphics and credits in the professional world, you need to understand that adding anything on top of video imagery means you will have more layers to combine—which translates to more work and more technical complications. Thick fonts usually work better than scripted or heavily stylized fonts.
  4. image Be Careful Beneath Text. Frequently, text placed over imagery needs some kind of graphic treatment or drop shadow inserted underneath it to prevent an overblending of text with the background image. Editors sometimes blur backgrounds underneath titles for this reason.
  5. image Stay Consistent. It is safest to build graphics in the same aspect ratio and resolution as the rest of your project. For sophisticated text or graphics, artists sometimes use software programs beyond their NLE that you may already be familiar with, like Adobe’s Photoshop—tools that can create graphics for you to import into your NLE. However, you need to be careful; older NLEs may not be able to handle the color space and pixel aspect ratio of files created by some of those programs. Check your manual to learn what formats are compatible with your system.

Offline/Online Workflow

Now that we’ve discussed using an entirely native online workflow, let’s examine the basics behind the other approach—using an offline/online methodology. The terms offline and online predate the digital editing revolution and were originally applied when editing was done tape to tape. But the terms continue to have relevance today. Now, they essentially refer to cutting a movie at a lower resolution (offline) with lower-quality versions of original files before reassembling them in better-quality native resolution (online). With this methodology, the offline represents a key step toward assembling the final version, whereas the online represents the actual construction of that final version. The online would typically include performing the final assembly of the movie and adding color correction, effects, and any other final touches until you have generated a final master.

When you cut offline, you need to decide what lower-resolution file format to convert your files to in order to enable better performance from your NLE. You will also need to learn how to use the EDL generated by your NLE as a precise guide for finalizing the edit during the online process (here).

In terms of file formats, since files with lower data rates take up less storage on your computer, you will want to convert files to a format that is of low enough quality so as not to strain your computer’s speed and efficiency, and yet of good enough quality to be able to view your imagery so that you can make good editing decisions. Therefore, if you are working offline, you want to have your NLE copy original files to more compressed versions and edit using those.

Once you start offlining, your NLE will build the all-important EDL. The modern EDL is essentially a detailed, software-generated report that provides data or details on each important aspect of the editing process specific to the particular format used by the manufacturer of your NLE system. It essentially works like a map, guiding your system through the exact editing route you took when you cut the material originally. Although EDLs from different systems can vary, most will typically include an edit number to help you find original edits during the online process; source reel numbers, which tell you which original tape or file you will be able to find the higher-quality source material in; an edit mode number, which simply indicates if the edit was done on picture, audio, or both, and if audio, which audio channel; an editor transition type number, which refers to the type of cut it is (which you will learn about in Chapter 12); a duration number, representing the length of the transition in frames; and playback and record in-and-out numbers, which can also be called source in-and-out numbers. The playback number indicates beginning and end points of the source material, and the record in-and-out number represents the timecode location on the master tape where you will be placing a particular edit.

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An edit decision list (EDL) is automatically generated by the NLE system. It displays the names of audio and video files shown in the timeline.

On modern NLEs, after an offline edit, your online edit can often be largely a matter of linking low-resolution sequences in your timeline to the original, full-resolution files in your system. You will instruct the NLE to first unlink clips in the sequence from the proxy files you have been using, and then you will instruct the system to relink to the high-resolution source files. If you have organized things correctly and your source clips and proxy clips have identical timecodes, this process can be automatic—called an auto-assemble. A word of caution, however, about the EDL: generating an EDL depends on your original material having timecode. If you shot with a fairly modern digital camera system and set the system correctly, you should have accurate timecode readily available. However, if your timecode, reel names, or metadata is flawed for some reason, it is possible your EDL will be flawed, and thus your conforming process will grow more complicated. Therefore, make sure your camera will produce accurate timecode and metadata on your tape or image files during prep.

Color Correction

Whichever workflow you choose for editing and then conforming your movie, you will have to transition into a color-correction phase. The power of today’s digital postproduction tools, including affordable NLE systems like the one you might be using, gives filmmakers increased ability to tweak colors generally, and the characteristics of color more specifically. Color manipulation is an important creative tool for filmmakers because it can not only correct obvious flaws or make basic changes (changing the color of a vehicle or a building) but also help you change minute details, enhance or tweak skin tones, change brightness and tone, maintain better consistency in look between shots, and alter the emotional impact of your story.

Broadly, the goal of color correction is to make your imagery look consistent throughout, so that the viewer is not distracted by sharp changes or unevenness in color tone. The caveat to that, of course, is that changes can be made with strategic creative reasons in mind. A few other basic tips regarding your color-correction goals include the following points:

  1. Flesh tones on actors are crucial—they impact how viewers perceive, accept, and relate to actors. Generally speaking, warmer flesh tones are preferred, but you need to be careful with light-skinned actors—if you go too warm, their skin can look red or flushed. Cooler flesh tones are typically preferred when you want to make someone look darker or more sinister. Many vectorscopes—circular charts that give you visual color displays to examine color hue and other characteristics (see Chapter 8)—within modern NLEs feature what is called the flesh line, which is a tool that helps you set proper skin-tone color more accurately.
  2. You can increase saturation in images to make color more radiant or bold, or desaturate images for more muted colors. Indeed, many leading filmmakers play extensively with saturation and desaturation to create different looks—for example, extensive desaturation is used to make images look almost monochrome, akin to black and white in some extreme cases.
  3. Keep in mind the concept of primary and secondary color correction. Primary color correction represents the work done to impact color throughout the entire frame, whereas secondary color correction refers to adjustments made to specific colors in specific parts of the image.

Color correction to achieve these kinds of things, and much more, can be a complex endeavor, and many of its nuances take years of practice to perfect. In fact, in the professional world, the final color-correction process that has grown widely ubiquitous is known as the digital intermediate (DI). Typically, the DI is done at a separate facility or with high-end color-grading software that literally allows artists to dig deep into individual frames of a movie to subtly adjust nuances of color according to the filmmaker’s specifications. An artist called a colorist usually handles this work, and he or she works closely with the director and cinematographer to address color adjustments globally on the entire project. The power of the DI suite is such that prominent cinematographers often demand contractual terms that allow them to attend and participate in the DI session, because the careful lighting work that they do on-set can be severely impacted with this tool. Therefore, you need to be particularly careful and strategic in how you use color correction. Ideally, you are looking to extend, finish, improve, finalize, or tweak your cinematography, while striving hard not to fundamentally change it. You are unlikely to be able to afford a full DI session anyway, but your NLE is likely to possess fairly robust color-correction tools, affording you the opportunity to work with color during the finishing process in ways students of earlier eras never could; thus, you should strive to take advantage of them as far as your time and resources will permit.

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Color-correction tools can change a film’s look, as with this frame from The Grand Budapest Hotel (2014).

Your most important color-correction tool will be your monitor, because results of your color work will only be obvious if you can properly see them. Obviously, use the best monitor for your entire editing process that you have available. Beyond that, your NLE software will include various video-signal monitoring tools, including most likely a waveform monitor, which can help you measure luminance (brightness) levels; a vectorscope; and possibly an RGB parade monitor, which will display red, green, and blue levels for you.

On many systems, you can also set certain color controls to suit you, from fairly simple to complex. Like other aspects of nonlinear editing, color-control adjustments can be nondestructive—meaning you can try something creatively, and if you don’t like the result, you can undo it with no harm done. Depending on your NLE system, you are likely to find controls to allow manipulation of the following color characteristics:

Outputting a Master File

When you are done finalizing your movie, you must then export it as a master file to whatever media you have chosen. Typically, modern NLEs can automatically export files in different formats fairly simply, but you need to think about how you will be exhibiting your movie to guide your decision. Keep in mind there are all sorts of files and formats, and image quality will vary depending on which format you use. That choice, in turn, depends on your resources and what your end goal is for showing the movie. But generally, it’s always a good idea to master your project at the highest possible resolution. You never know what potential exhibition opportunities will come your way, and you want a quality level that will allow you to exhibit in any possible environment or platform.

Here are some issues to consider about what kind of mastering file to create, how to create it, and what kind of media you may want to export your movie to. This can evolve into particularly technical areas at the high end of the industry, and you will need to learn more about those areas as you move forward in your filmmaking education, but for now, you will benefit from a general awareness of the following issues:

Editor’s Emergency Kit

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  • image Uninterruptible power supply (UPS) system
  • image Stable and secure high-speed Internet connection
  • image Off-board hard drive
  • image DVD burner
  • image Membership in online user groups, particularly for Avid, Final Cut Pro, and Adobe editing-related tools
  • image Registration for full technical support from the manufacturer of your NLE system
  • image Readily accessible manual for your NLE system, monitors, and any other important hardware