Finishing
After you put a cut together, you will screen the material, get input, and recut it until you arrive at a final product you are satisfied with. But even then, you are not quite finished, because your “final product” isn’t really final per se if you edited in offline mode—a working method we will examine shortly. If that is the case, you have essentially created via your timeline a final portrait of all your editing decisions, not the final movie itself. In essence, what you now possess is the edit decision list (EDL)—a detailed list of all your editing decisions, usually generated automatically by your NLE system—which you will use as an exact road map for building the final version of your movie during the online process.
Native Editing
On page 269 we discuss the basic issues involved in using an offline/online editing workflow process—essentially a two-pronged approach in which you create a detailed map for the final version of your work, and then separately build the final version by following that digital map exactly, using your final, high-resolution elements. However, within the sometimes-confusing nomenclature of the postproduction world, the term online can also relate to adopting a single-pronged process, often called using “an online workflow,” with no offline involved.
This is often also referred to as native editing, because you conduct the process using original elements in their native high-resolution format as captured by your camera, or something very close to it. If your NLE might be slowed while working at full native-camera resolution, you can put files through a fairly straightforward software-based transcoding process to convert them to still high-quality but more efficient formats that are commonly used with modern NLE systems. These include Avid’s DNxHD format, Apple ProRes, and GoPro CineForm. Many NLEs allow you to transcode within the system, or in some cases, you can transcode files as you import them into your NLE using one of several transcoding software programs. If you are using an Avid or a Final Cut Pro system, in many cases it will behoove you to convert the entire movie to ProRes or DNxHD before you start cutting, and edit and finish the entire movie in that format. This will often give you a high-quality image at a low data rate and stand up nicely as a finishing format.
The option of using a native online workflow therefore presents a question: is a student filmmaker with limited resources better off adopting this approach or using a traditional offline/online methodology, as many professional productions still do today?
The answer frequently is that it will make the most sense for students to use an online workflow, since they will likely not have the resources to bring their movie to a mastering facility later. Many modern NLE systems have made this feasible for students because they are usually able to handle high-definition, 4K resolution, native files common to many modern digital camera systems; to input or output files in the aforementioned NLE system-friendly formats; and to automate much of the assembly process.
However, if you captured imagery at a much higher resolution, if you have lots of complex visual effects and other ancillary elements, or if you are lucky enough to have theatrical exhibition possibilities lurking in the wings, then an online workflow approach may not be best. In that case, you will likely need to offline first and then figure out a specific online methodology that best serves your exhibition plans for the material.
But even if you skipped the offline method and used an online workflow (see Tech Talk: Native Editing, above) all the way through the editing phase, as opposed to an offline/online methodology, you may still not be totally done in that you may need to add or tweak finished visual effects, sounds, music, color, credits, or other finishing touches. Keep in mind that you will be dealing with the creation of some of these elements, such as titles and color correction, at some point during your editing process, as we discuss later in this chapter (see Action Steps: Adding Titles and Graphics, below, and here for more on color correction). Others, such as sound and visual effects, entail separate creative processes, as we discuss in Chapters 10 and 13, respectively. But all of these elements need to eventually be brought together and incorporated into your final version so that, after everything is finished, you can finally output the whole thing to your mastering media (see here). As students, you will likely be building a basic mastered version of the movie on tape, Blu-ray, or DVD, or existing as a so-called digital master—a file living on a hard drive.
At the professional level, all of these finishing processes are typically done by separate artists and facilities. But at the student level, you will need to execute them yourself before you can consider yourself finished with the editing phase. Although it is true that these processes are not considered “creative” editing chores in the same way as are the techniques we discuss in Chapter 12, they do involve improving the overall quality of your product—color, resolution, depth, clarity, and so on. The basic processes you need to understand include any or all of the points discussed in the following sections.
ACTION STEPS
Adding Titles and Graphics
Text is a radically unsung but hugely important component in movie making at all levels, for titles, subtitles, credits, and more. The methods for creating text and placing it over, under, or next to your images are almost unlimited if you have the right tools, resources, and experience. Here are some important tips about the most fundamental concepts to keep in mind as they relate to text:
Use Basic Tools. For much of your student work, most modern NLE systems have basic graphics and text-generator tools that will be sufficient, and they can usually even help you animate graphics or create 3D text. NLEs will often have a title tool that allows you to easily choose fonts, size, color, position, character leading, point size, and justification controls.
Get Web Help. Many editors also routinely find and download for free or low cost even more font options and graphics tools online. Such options are readily available across the web, but make sure such downloaded fonts are compatible with your particular NLE system.
Don’t Get Fancy. If you get carried away with titles or credit sequences, or make them too bright, you may regret it. Although they give awards for stylized graphics and credits in the professional world, you need to understand that adding anything on top of video imagery means you will have more layers to combine—which translates to more work and more technical complications. Thick fonts usually work better than scripted or heavily stylized fonts.
Be Careful Beneath Text. Frequently, text placed over imagery needs some kind of graphic treatment or drop shadow inserted underneath it to prevent an overblending of text with the background image. Editors sometimes blur backgrounds underneath titles for this reason.
Stay Consistent. It is safest to build graphics in the same aspect ratio and resolution as the rest of your project. For sophisticated text or graphics, artists sometimes use software programs beyond their NLE that you may already be familiar with, like Adobe’s Photoshop—tools that can create graphics for you to import into your NLE. However, you need to be careful; older NLEs may not be able to handle the color space and pixel aspect ratio of files created by some of those programs. Check your manual to learn what formats are compatible with your system.
Now that we’ve discussed using an entirely native online workflow, let’s examine the basics behind the other approach—using an offline/online methodology. The terms offline and online predate the digital editing revolution and were originally applied when editing was done tape to tape. But the terms continue to have relevance today. Now, they essentially refer to cutting a movie at a lower resolution (offline) with lower-quality versions of original files before reassembling them in better-quality native resolution (online). With this methodology, the offline represents a key step toward assembling the final version, whereas the online represents the actual construction of that final version. The online would typically include performing the final assembly of the movie and adding color correction, effects, and any other final touches until you have generated a final master.
When you cut offline, you need to decide what lower-resolution file format to convert your files to in order to enable better performance from your NLE. You will also need to learn how to use the EDL generated by your NLE as a precise guide for finalizing the edit during the online process (here).
In terms of file formats, since files with lower data rates take up less storage on your computer, you will want to convert files to a format that is of low enough quality so as not to strain your computer’s speed and efficiency, and yet of good enough quality to be able to view your imagery so that you can make good editing decisions. Therefore, if you are working offline, you want to have your NLE copy original files to more compressed versions and edit using those.
Once you start offlining, your NLE will build the all-important EDL. The modern EDL is essentially a detailed, software-generated report that provides data or details on each important aspect of the editing process specific to the particular format used by the manufacturer of your NLE system. It essentially works like a map, guiding your system through the exact editing route you took when you cut the material originally. Although EDLs from different systems can vary, most will typically include an edit number to help you find original edits during the online process; source reel numbers, which tell you which original tape or file you will be able to find the higher-quality source material in; an edit mode number, which simply indicates if the edit was done on picture, audio, or both, and if audio, which audio channel; an editor transition type number, which refers to the type of cut it is (which you will learn about in Chapter 12); a duration number, representing the length of the transition in frames; and playback and record in-and-out numbers, which can also be called source in-and-out numbers. The playback number indicates beginning and end points of the source material, and the record in-and-out number represents the timecode location on the master tape where you will be placing a particular edit.
An edit decision list (EDL) is automatically generated by the NLE system. It displays the names of audio and video files shown in the timeline.
On modern NLEs, after an offline edit, your online edit can often be largely a matter of linking low-resolution sequences in your timeline to the original, full-resolution files in your system. You will instruct the NLE to first unlink clips in the sequence from the proxy files you have been using, and then you will instruct the system to relink to the high-resolution source files. If you have organized things correctly and your source clips and proxy clips have identical timecodes, this process can be automatic—called an auto-assemble. A word of caution, however, about the EDL: generating an EDL depends on your original material having timecode. If you shot with a fairly modern digital camera system and set the system correctly, you should have accurate timecode readily available. However, if your timecode, reel names, or metadata is flawed for some reason, it is possible your EDL will be flawed, and thus your conforming process will grow more complicated. Therefore, make sure your camera will produce accurate timecode and metadata on your tape or image files during prep.
Whichever workflow you choose for editing and then conforming your movie, you will have to transition into a color-correction phase. The power of today’s digital postproduction tools, including affordable NLE systems like the one you might be using, gives filmmakers increased ability to tweak colors generally, and the characteristics of color more specifically. Color manipulation is an important creative tool for filmmakers because it can not only correct obvious flaws or make basic changes (changing the color of a vehicle or a building) but also help you change minute details, enhance or tweak skin tones, change brightness and tone, maintain better consistency in look between shots, and alter the emotional impact of your story.
Broadly, the goal of color correction is to make your imagery look consistent throughout, so that the viewer is not distracted by sharp changes or unevenness in color tone. The caveat to that, of course, is that changes can be made with strategic creative reasons in mind. A few other basic tips regarding your color-correction goals include the following points:
- Flesh tones on actors are crucial—they impact how viewers perceive, accept, and relate to actors. Generally speaking, warmer flesh tones are preferred, but you need to be careful with light-skinned actors—if you go too warm, their skin can look red or flushed. Cooler flesh tones are typically preferred when you want to make someone look darker or more sinister. Many vectorscopes—circular charts that give you visual color displays to examine color hue and other characteristics (see Chapter 8)—within modern NLEs feature what is called the flesh line, which is a tool that helps you set proper skin-tone color more accurately.
- You can increase saturation in images to make color more radiant or bold, or desaturate images for more muted colors. Indeed, many leading filmmakers play extensively with saturation and desaturation to create different looks—for example, extensive desaturation is used to make images look almost monochrome, akin to black and white in some extreme cases.
- Keep in mind the concept of primary and secondary color correction. Primary color correction represents the work done to impact color throughout the entire frame, whereas secondary color correction refers to adjustments made to specific colors in specific parts of the image.
Color correction to achieve these kinds of things, and much more, can be a complex endeavor, and many of its nuances take years of practice to perfect. In fact, in the professional world, the final color-correction process that has grown widely ubiquitous is known as the digital intermediate (DI). Typically, the DI is done at a separate facility or with high-end color-grading software that literally allows artists to dig deep into individual frames of a movie to subtly adjust nuances of color according to the filmmaker’s specifications. An artist called a colorist usually handles this work, and he or she works closely with the director and cinematographer to address color adjustments globally on the entire project. The power of the DI suite is such that prominent cinematographers often demand contractual terms that allow them to attend and participate in the DI session, because the careful lighting work that they do on-set can be severely impacted with this tool. Therefore, you need to be particularly careful and strategic in how you use color correction. Ideally, you are looking to extend, finish, improve, finalize, or tweak your cinematography, while striving hard not to fundamentally change it. You are unlikely to be able to afford a full DI session anyway, but your NLE is likely to possess fairly robust color-correction tools, affording you the opportunity to work with color during the finishing process in ways students of earlier eras never could; thus, you should strive to take advantage of them as far as your time and resources will permit.
Color-correction tools can change a film’s look, as with this frame from The Grand Budapest Hotel (2014).
Your most important color-correction tool will be your monitor, because results of your color work will only be obvious if you can properly see them. Obviously, use the best monitor for your entire editing process that you have available. Beyond that, your NLE software will include various video-signal monitoring tools, including most likely a waveform monitor, which can help you measure luminance (brightness) levels; a vectorscope; and possibly an RGB parade monitor, which will display red, green, and blue levels for you.
On many systems, you can also set certain color controls to suit you, from fairly simple to complex. Like other aspects of nonlinear editing, color-control adjustments can be nondestructive—meaning you can try something creatively, and if you don’t like the result, you can undo it with no harm done. Depending on your NLE system, you are likely to find controls to allow manipulation of the following color characteristics:
Color-balance controls for efficiently adjusting predefined color-tone ranges in imagery
Curves, a control to help you adjust particular tonal ranges on any single color channel you choose, “bending” color in that specific area without impacting color above or below it
Hue controls for adjusting other specific attributes and the range of those attributes for a particular color
Levels, a control for adjusting luminance
Saturation controls for adjusting how intense particular colors are—sharper or more faded
Lift, gamma, and gain controls for adjusting black levels (lift); adjusting midtones, which represent the subtle color range between shadows and highlights (gamma); and white-level highlights (gain). (Many NLEs use these terms, but nomenclature may vary on certain systems.)
Mask controls for creating vignettes and other types of image alterations done with color shifts in specific viewing areas
Windows, a control for defining a specific area within a larger image for color adjustments
When you are done finalizing your movie, you must then export it as a master file to whatever media you have chosen. Typically, modern NLEs can automatically export files in different formats fairly simply, but you need to think about how you will be exhibiting your movie to guide your decision. Keep in mind there are all sorts of files and formats, and image quality will vary depending on which format you use. That choice, in turn, depends on your resources and what your end goal is for showing the movie. But generally, it’s always a good idea to master your project at the highest possible resolution. You never know what potential exhibition opportunities will come your way, and you want a quality level that will allow you to exhibit in any possible environment or platform.
Here are some issues to consider about what kind of mastering file to create, how to create it, and what kind of media you may want to export your movie to. This can evolve into particularly technical areas at the high end of the industry, and you will need to learn more about those areas as you move forward in your filmmaking education, but for now, you will benefit from a general awareness of the following issues:
If you offlined the movie, upgrade to original-resolution material before you output the file.
If you used an online workflow but with a modestly compressed codec for increased efficiency, output your master with as little compression as possible. The visible quality change in doing this will be minimal, but if you think your project might get remastered for different types of exhibition in the future and thus experience future compression cycles, improving the original file makes it more robust during those cycles.
Consider outputting a full-resolution master file with no compression at all. The difficulty of doing this is that the file size will be very large and you will need lots of storage media to hold and work with the material. On the other hand, if no compression is involved, anyone can play and view the movie on just about any kind of system in the future.
Although the industry has largely moved to file-based workflows, videotape remains an option for distribution purposes. If you need to output to tape, be aware that depending on the videotape recorder (VTR) you are using and how it connects to and interacts with your NLE, there could be some minor reediting involved, although not to the extent of traditional tape-to-tape editing. Generally, it will usually be fairly easy to connect the VTR to your NLE and simply copy the movie from the NLE to digital videotape. The easiest way to do this is to connect the NLE and VTR, play back your movie from your NLE timeline, and crash-record to the tape deck, which is not controlled by your NLE. You simply hit record, play your sequence, and the movie is copied to tape. It is usually preferred, however, to have the NLE actually control the tape deck. In that scenario, the NLE will have a command function called print to tape, export to tape, or some variation thereof. In that case, you need to use a VTR that supports timecode, and you will have greater control during the recording process.
However, if you want to create a high-quality master on videotape for possible broadcast or theatrical exhibition, you will need to rent a digital tape deck for the purpose of making sure elements are positioned correctly by timecode and that any minor flaws can be rectified. Often, you will want to use the tape deck to create an assemble-edit recording for this kind of work. Assemble-edit recording involves recording all video, audio, and timecode to videotape neatly. If your entire movie is in good shape, this is a simple process if you have access to a VTR. If you start and stop recording, however, there will be gaps or breaks on the tape between shots. In that case, you need to remember to roll back to the end of the previous shot every time you resume recording.
If you are creating a tape master for possible broadcast, it is a good idea to include color bars and tone, or a slate, at the beginning of the tape. Bars and tone allow a broadcaster to make sure that they show the material matching the colors and audio levels you set. If you do add such elements, you should create them and, using the NLE, connect them to the start of your program, so that they are part of the finished product. (You can exclude them from your master if it turns out they are not needed by selecting the movie after that leader material and exporting without it.)
If you want to master your movie to physical media, you will frequently choose DVD or Blu-ray disc. With a separate DVD disc recorder or a disc burner on your NLE computer, you can fairly simply, in most cases, compress and burn a copy of your master digital file onto a recordable disc. Essentially, that is a DVD duplication process, and nothing more. Keep in mind that if you want to author the DVD—meaning you want to add menus, extras, chapter lists, and so on—then you will need to use an authoring software application, of which there are dozens available for all computer platforms.